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About Planet of the Eyes
Planet of the Eyes is an indie action‑adventure where a stranded service robot explores a mysterious planet. The game blends platforming with physics‑based puzzles, offering quick respawns and a focus on experimentation. Its handcrafted levels and retro‑inspired vector art create a vivid world that ties directly into a dark narrative delivered through voiced audio logs. The title earned a finalist spot for Best Indie Game at the Canadian Videogame Awards, featuring a full musical score, Steam achievements, and full controller support for single‑player play on Windows and macOS.
01 / THE GUIDE
Gameplay Mechanics
Players navigate platforming challenges while solving physics‑based puzzles, with each death triggering a quick respawn. The design encourages trying different approaches, as every mistake is presented as a learning opportunity.
The game rewards experimentation, offering more than twelve distinct robot death scenarios that highlight the variety of obstacles and solutions found throughout the levels.
- Observe how objects react to movement before committing to a jump.
- Try alternative routes when a puzzle feels blocked; the game expects trial and error.
02 / THE GUIDE
Handcrafted Levels
Each level is uniquely crafted, integrating puzzles with narrative elements. The environments are designed to feel seamless with the story, encouraging thorough exploration.
Secrets are hidden throughout, and the level design invites players to discover hidden corners that deepen the world’s mystery.
- Take time to explore edges of each area for hidden audio logs.
- Notice visual cues that may hint at puzzle solutions.

03 / THE GUIDE
Retro Aesthetic
The visual style uses smooth vectors and a rich colour palette, drawing inspiration from retro sci‑fi art. Original artwork is credited to Vanessa Chia of Cococucumber.
This aesthetic contributes to the game’s distinctive look, setting it apart from contemporary platformers.
- Compare the colour choices to classic sci‑fi posters for appreciation.
- Notice how the vector style emphasizes movement.
04 / THE GUIDE
Mysterious Story & Atmospheric Score
A dark narrative written by Will O’Neill unfolds through fully voiced audio logs narrated by Alex Lewis. The story deepens as players progress through each environment.
John Black’s immersive score underlines the atmosphere, enhancing the sense of isolation and intrigue.
- Listen to each log fully; they often foreshadow upcoming challenges.
- Pay attention to musical shifts that signal narrative beats.
05 / THE GUIDE
Failure Is Fun
The game features more than twelve uniquely deconstructive robot deaths, turning each mistake into an entertaining moment. This design choice makes learning from errors enjoyable.
Players are encouraged to experience each death at least once, reinforcing the experimental spirit of the title.
- Embrace each death as a clue to the puzzle’s mechanics.
- Observe patterns in how the robot fails to anticipate future obstacles.





COMMUNITY
Player discussion