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About Pax Autocratica
Pax Autocratica mixes a darkly satirical colony simulation with first‑person shooter roguelite elements. Players build a totalitarian state, assign citizens to production tasks, and enact policies that shape public sentiment toward fear, propaganda, comfort, or surveillance.
Expeditions into the fractured Tyris System let you fight alongside troops in battles that expand from desperate skirmishes to large‑scale mechanized wars. Captured foes can be processed in prisons, and weapon or combination cores collected on runs alter your arsenal and squad dynamics.
01 / THE GUIDE
Colony Management
Base building centers on assigning citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Shelters evolve into the machinery of the State as production expands.
Citizen moods shift according to the policies you enact—fear, propaganda, surveillance, punishment, or comfort—resulting in gratitude, fear, loyalty, or quiet rebellion, which can eventually lead to open revolt.
- Observe how a single policy change alters citizen sentiment before expanding production.
- Balance resource extraction with citizen well‑being to keep dissent low.
02 / THE GUIDE
Roguelite Battles
First‑person runs begin with desperate skirmishes and can grow into massive battles featuring infantry, tanks, and mechs. Elite enemies, bosses, and Sector Overlords fire overlapping projectile patterns.
During each expedition you collect weapon cores that reshape gun handling and combination cores that create synergies, ensuring each run feels distinct.
- Test different core pairings to see how gun behavior changes.
- Consider keeping captured enemies for later processing rather than eliminating them immediately.

03 / THE GUIDE
Policy Enforcement
Leaders can dictate laws using fear, propaganda, surveillance, punishment, or comfort. Each approach directly influences whether citizens become grateful, afraid, loyal, or quietly rebellious.
The State observes all actions; the cumulative effect of your policies determines the likelihood that dissent escalates into open revolt.
- Compare short‑term compliance from fear‑based laws with long‑term stability from comfort‑based ones.
- Track citizen reactions after each law change to anticipate unrest.
04 / THE GUIDE
Resource Gathering
Expeditions into the Tyris System let you conscript new citizens, trade with wandering merchants, and harvest resources needed for colony growth. Captured enemies can be dragged back for processing.
These resources feed production lines that sustain the State’s war machine, linking field success to colony stability.
- When local resources run low, prioritize trade with merchants.
- Utilize captured enemies through prison processing as another avenue to support the regime.
05 / THE GUIDE
Technical Features
The title provides full controller support, custom volume controls, adjustable difficulty, and save‑anytime functionality. Steam Cloud stores progress online, and both stereo and surround sound options are available.
These features aim to make the single‑player experience accessible across various hardware configurations while preserving consistent gameplay.
- Set difficulty early to match your preferred challenge level.
- Use save‑anytime to experiment with different colony strategies without penalty.





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