GET YOUR BEARINGS
About Outlanders
Outlanders drops you into a vivid frontier where you shape settlements by placing buildings, setting work spots, and managing resources. The inhabitants act on their own, choosing jobs and homes while you influence them with priorities and Decrees™ that can change work hours or resource use.
The game offers a story‑driven campaign of increasingly complex missions that unlock new structures and mechanics, plus a Sandbox mode that grants immediate access to the full building catalog and lets you customize maps and rules. No combat appears; success depends on the choices you make for the community.
01 / THE GUIDE
Campaign Mission Structure
Each campaign level presents specific goals and follows a cast of town leaders. Completing objectives unlocks new buildings and mechanics, expanding what you can construct and how you manage the settlement.
Missions become more complex, requiring you to balance resource consumption, work spot allocation, and follower happiness to meet the story’s challenges.
- Track which new building appears after each mission to anticipate future options.
- Compare early and later mission goals to identify recurring resource pressures.
02 / THE GUIDE
Sandbox Mode Creative Play
Sandbox mode removes mission constraints, granting immediate access to the entire building catalog. You can customize maps, set your own rules, and design themed towns without predefined objectives.
This freedom encourages experimentation, letting you test different resource balances or aesthetic layouts before applying ideas to campaign levels.
- Start with a simple map to see how each building affects resource flow.
- Use the mode to prototype Decree™ impacts on happiness before using them in missions.

03 / THE GUIDE
Decrees and Follower Happiness
Decrees™ let you modify game rules, such as extending work hours or tightening resource consumption. While they can help meet tough objectives, they often reduce the happiness of your Outlanders.
Balancing the immediate benefits of a Decree against its effect on happiness is essential for sustainable growth.
- Test a Decree in Sandbox first to gauge its happiness penalty.
- Pair a demanding Decree with buildings that boost happiness to offset loss.
04 / THE GUIDE
Resource and Work Management
Resources are allocated by declaring the number of work spots in each building. Outlanders choose jobs and residences themselves, so your role is to provide enough spots and ensure resources meet demand.
Effective management means monitoring both the supply of raw materials and the distribution of labor across your settlement.
- Watch work spot ratios; too many spots without resources cause idle labor.
- Adjust building placement to streamline resource transport between production and consumption.
05 / THE GUIDE
Audio‑Visual Atmosphere
The Outlands are rendered in a crisp, vibrant style with detailed biomes that create a strong sense of place. Each area features unique soundscapes and an uplifting soundtrack that reinforces the theme of cooperative labor.
These sensory elements enhance immersion, making the settlement’s growth feel rewarding beyond the mechanical systems.
- Play with headphones to fully appreciate biome‑specific sound design.
- Notice visual cues that indicate resource flow, aiding quick strategic decisions.





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