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About Only Climb: Better Together
Only Climb: Better Together is a multiplayer platformer where players ascend a steep, hazardous world by navigating platforms, dumpsters, and lifts. The game emphasizes perseverance, encouraging both solo and cooperative climbs toward an ever‑higher sky.
With up to eight friends, you can compete, cooperate, and push each other while discovering Easter eggs and a day‑night cycle. There is no save function, so each misstep returns you to the start, demanding careful, repeated attempts.
01 / THE GUIDE
Core Gameplay Mechanics
Players climb through challenging platforming sections, using dumpsters as trampolines to gain height quickly. Lifts provide vertical movement to reach higher levels, and the world features a day‑night cycle that changes the visual environment.
Every item can behave unpredictably, and the game offers no save function, meaning a single mistake can send you back to the beginning. Success relies on caution, alertness, and learning from each failure.
- Observe dumpster behavior before jumping to avoid unexpected outcomes.
- Plan routes during both day and night to anticipate visual changes.
02 / THE GUIDE
Multiplayer and Team Play
The game supports online co‑op and PvP for up to eight players. Teams can work together to climb higher peaks, compete for progress, or push opponents to hinder their ascent.
Whether you prefer friendly competition or cooperative problem‑solving, the multiplayer mode mirrors the solo experience while adding the dynamic of other players influencing your climb.
- Coordinate pushes to block rivals at critical points.
- Communicate routes to maximize team efficiency.

03 / THE GUIDE
Progression Tools: Dumpsters and Lifts
Dumpsters act as trampolines, allowing rapid vertical movement and speeding overall progression. Lifts serve as transport mechanisms to reach otherwise inaccessible higher platforms.
Strategic use of these tools can reduce the number of risky jumps required, but their unpredictable behavior demands careful timing.
- Test a dumpster’s bounce before committing to a high jump.
- Use lifts to reposition after a failed dumpster attempt.
04 / THE GUIDE
Day and Night Cycle
The environment transitions between day and night, altering lighting and atmosphere. This visual shift does not change core mechanics but adds variety to each climb.
Players may find hidden Easter eggs that appear only under specific lighting conditions, encouraging exploration at different times.
- Switch between day and night to locate hidden references.
- Adjust your timing for jumps as shadows change.
05 / THE GUIDE
No Save Function and Difficulty
There is no save feature; any mistake restarts the climb from the beginning. This design heightens tension and forces players to master each segment before proceeding.
The lack of saves emphasizes learning from errors, as the world “does not forgive missteps,” demanding perseverance.
- Practice difficult sections repeatedly in short sessions.
- Take breaks after repeated failures to maintain focus.





COMMUNITY
Player discussion