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Old Skies official game artwork

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Old Skies Wiki

A time travel adventure spanning two hundred years! Dive into the past with time agent Fia Quinn as she embarks on seven trips through time. History is up for grabs, from the speakeasies of Prohibition to the v

Steam ↗Windows · macOS · Linux
GameWiki EditorialReviewed 5 guide topics

GET YOUR BEARINGS

About Old Skies

Old Skies is a point‑and‑click adventure starring Fia Quinn, a ChronoZen time‑agent tasked with supervising seven paying tourists across history. The narrative ties each client’s motive to a distinct era, creating a blend of story and puzzle‑driven travel.

The game delivers 1920 × 1080 graphics, full voice acting, and a score by Thomas Regin. Death is possible, but the time‑travel premise lets you restart attempts, encouraging experimentation without permanent loss.

01 / THE GUIDE

Time‑Travel Premise

Fia Quinn monitors seven travelers who have paid to visit the past, each with personal reasons ranging from curiosity to unfinished business. The player must keep them satisfied while enforcing agency rules, framing every era as a managed tourist destination.

The premise includes a death mechanic: dying ends the current attempt, yet the time‑travel story allows the player to try again. This loop supports repeated experimentation and aligns with the game’s puzzle focus.

  • Note each client’s stated goal before acting; it often hints at the puzzle’s direction.
  • Treat death as a reset rather than a failure, allowing you to test risky ideas safely.

02 / THE GUIDE

Historical Eras

Old Skies features seven eras, including Prohibition speakeasies, Gilded Age gangs, and the morning of September 11th. Each period supplies its own visual style and contextual clues that shape the puzzles.

The graphics run at 1920 × 1080 resolution, described as three times the detail of Unavowed. This higher fidelity highlights period‑specific objects that often serve as puzzle components.

  • Observe period‑specific objects; they frequently act as interactive puzzle elements.
  • Compare visual cues across eras to spot recurring mechanics or hidden links.
Old Skies official gameplay screenshot
Publisher-provided gameplay image · Wadjet Eye Games

03 / THE GUIDE

Puzzle Design

Puzzles require temporal thinking, meaning actions in one moment can affect outcomes later. This design pushes players to consider cause‑and‑effect across the timeline rather than linear steps.

Because death is possible, players can retry failed attempts and explore different approaches. The ability to retry after failure lets players explore alternatives without losing overall progress.

  • Sketch cause‑and‑effect chains to clarify temporal relationships.
  • Experiment with different action orders; the game permits multiple attempts.

04 / THE GUIDE

Death and Retry Mechanics

Death is a documented outcome, but the time‑travel narrative lets you restart the same scenario. This built‑in loop removes permanent failure penalties and keeps the adventure flowing.

The retry ability encourages players to test risky strategies, knowing that each death simply resets the current attempt rather than ending the game.

  • Record what led to each death; use that data for the next attempt.
  • Leverage the reset to try unconventional solutions without fear.

05 / THE GUIDE

Audio and Voice Acting

The musical score is composed by Thomas Regin, whose work appears in Unavowed and the Blackwell series. The score accompanies the journey through the eras, reinforcing mood and narrative tension.

Full voice acting is present, described as Wadjet Eye’s largest cast yet. Vocal performances add depth to the seven travelers and any historical figures encountered.

  • Listen for vocal cues; they often hint at hidden objectives.
  • Notice how the music shifts with each era to gauge emotional changes.

WATCH THE GAME

Old Skies videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

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COMMUNITY

Player discussion

    QUICK ANSWERS

    Old Skies FAQ

    Does Old Skies support controller play?

    The feature list includes Full controller support, confirming that controllers are compatible, though no further input details are provided.

    Can my game progress be synced between computers?

    Steam Cloud is listed among the features, indicating that saved data can be stored in the cloud for the same Steam account.

    Is death permanent in Old Skies?

    Death ends the current attempt, but the time‑travel premise allows you to restart the scenario, so loss is not permanent.

    More Old Skies guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-24. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.