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About Novice Dungeon Master
Novice Dungeon Master is a turn‑based strategy simulation where you inherit a dungeon and must manage it for a thirty‑day contract. Set in a fantasy world, the game blends RPG elements with management as you balance the needs of visiting adventurers.
Your goal is to grow the dungeon’s rank while defending it, using facilities, traps, or monsters to satisfy or challenge guests. The choices you make shape the dungeon’s popularity and determine which ending you receive at the contract’s conclusion.
01 / THE GUIDE
Dungeon Contract and Timeline
The protagonist, formerly an explorer of beginner dungeons, signs a contract to become a dungeon master. The contract lasts exactly thirty days, during which you must both defend and improve the dungeon. The game’s setting is a fantasy world populated by dungeons, adventurers, monsters, and guilds, providing a backdrop for the management simulation.
- Track the remaining days closely to plan long‑term upgrades.
- Consider early defensive measures to avoid early setbacks.
02 / THE GUIDE
Visiting Adventurers and Their Goals
Various adventurers visit the dungeon seeking herbs, minerals, battles, treasures, dreams, or hopes. Their motivations differ, creating diverse expectations for each visit. If an adventurer’s goal is met, word spreads positively; if they face danger, the dungeon’s reputation shifts toward danger, which also attracts visitors.
- Match facilities to the most common adventurer goals.
- Use dangerous reputations strategically to draw thrill‑seekers.

03 / THE GUIDE
Facilities, Traps, and Monsters
You can influence adventurers by placing desired facilities, setting traps, or populating the dungeon with monsters. Each method can either satisfy or endanger guests. Choosing the right combination affects whether adventurers leave happy or disappointed, directly impacting popularity.
- Combine facilities with mild traps for balanced challenge.
- Adjust monster difficulty based on current popularity trends.
04 / THE GUIDE
Popularity and Visitor Flow
When adventurers are satisfied, word spreads and the dungeon’s popularity rises, leading to more visitors. Conversely, disappointment causes a decline in popularity. Both positive and dangerous reputations can increase traffic, but only satisfied visitors boost the dungeon’s rank sustainably.
- Monitor popularity trends after each major change.
- Balance risk and reward to keep visitor numbers stable.
05 / THE GUIDE
Contract Completion and Endings
Safely completing the thirty‑day contract triggers an ending that reflects your actions throughout the game. Different choices produce different conclusions. The ending is the final reward for managing growth and defense, encouraging varied playstyles.
- Plan a final strategy before day 30 to shape the ending.
- Review earlier decisions to anticipate possible outcomes.





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