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About Nobodies: Murder Cleaner
Nobodies: Murder Cleaner puts you in the role of a covert cleaner for a secret counter‑terrorist organization. After each hit, you must erase bodies, destroy evidence, and leave no trace of the operation.
The game is a point‑and‑click adventure featuring thirteen murder scenes, hand‑drawn visuals, and a mix of classic inventory puzzles and bespoke mind‑bending tasks, all framed by a premise inspired by mid‑20th‑century human experiments.
01 / THE GUIDE
Thirteen Murder Scenarios
The description states there are thirteen murders to cover up, requiring quick thinking and resourcefulness. Each scenario introduces its own set of obstacles, so the same tactic rarely works everywhere.
Because each scene is distinct, you need to assess the environment, choose appropriate tools, and plan an exit that fits the specific evidence you must hide.
- Survey the whole area before interacting with any object.
- Identify multiple exit routes in case the first plan fails.
02 / THE GUIDE
Puzzle Variety
Each mission contains a unique set of challenges, ranging from classic inventory puzzles to bespoke mind‑bending tasks. The source calls out both familiar and inventive problem‑solving types.
This variety forces you to apply logical deduction and creative item use, ensuring that no two puzzles feel identical across the thirteen scenarios.
- Combine items in unexpected ways to discover hidden functions.
- Write down clues that seem unrelated; they may link later.

03 / THE GUIDE
Multiple Solution Paths
The game notes that many challenges can be approached in several ways, with some methods more effective than others. This encourages experimentation rather than a single prescribed answer.
Because the design does not force one solution, you can test alternative tactics and compare their efficiency, learning which approaches suit different evidence‑hiding situations.
- Try at least two different approaches for a given obstacle.
- Watch for environmental cues that hint at hidden options.
04 / THE GUIDE
Hand‑Crafted Art
Nearly one hundred distinct hand‑drawn scenes populate the game, providing rich visual detail for each location you explore. The art style grounds each cleanup operation in a consistent aesthetic.
Distinct visuals also aid in spotting interactive elements, as subtle differences often indicate hidden items or clues needed to conceal evidence.
- Zoom in on background details to locate interactable objects.
- Compare similar scenes to notice subtle visual cues.
05 / THE GUIDE
Real‑Event Inspiration
The narrative draws from historical human experiments of the 1950s‑60s, imagining those methods in terrorist hands. This premise adds a serious tone to each mission.
Understanding this backdrop reinforces the urgency of leaving no trace, as the stakes are framed by real‑world horror rather than pure fiction.
- Consider the story’s context when choosing how thorough to be.
- Reflect on the moral weight of each cleanup to guide decisions.





COMMUNITY
Player discussion