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About No One Survived
No One Survived is a multiplayer survival sandbox where players monitor character status, gather materials, and construct shelters while defending against zombies. Exploration of an open‑world map and management of water, electricity, and seasonal conditions are central to staying alive.
A broad tech tree covers medicine, metallurgy, civil engineering, weapons manufacturing and more, unlocking over 400 items and nearly 150 buildables. Players can customize characters, trade with NPC merchants, and cooperate online to expand their bases.
01 / THE GUIDE
Open World Exploration
The map features multiple locations that can be freely explored, each offering resources, wildlife, and zombie threats. Players must travel between areas to collect the raw materials needed for crafting and building.
Seasonal changes alter temperature, weather, and resource availability, meaning some materials disappear in certain seasons. Planning trips around the current season helps ensure the needed items are obtainable.
- Check the season before heading out to target locations with the desired resources.
- Mark safe routes on your map to avoid unexpected zombie clusters.
02 / THE GUIDE
Crafting and Tech Skills
More than 400 items and synthetic formulas become available as players improve skills such as medicine, electrification science, mechanics, tailoring, metallurgy, agriculture, cooking, civil engineering, and weapons manufacturing.
A technology tree gradually unlocks new formulas, allowing the creation of higher‑tech equipment, advanced building components, and specialized weapons.
- Focus early on a small group of related skills to unlock synergistic formulas faster.
- Compare formula ingredient lists to prioritize gathering the most common resources.

03 / THE GUIDE
Building System
Nearly 150 buildables let players design houses using a unique beam‑column structure; proper planning of beams and columns is required for load‑bearing stability and aesthetic results.
Water and electricity can be integrated via wells, storage stations, and three power‑generation types—fuel, thermal, and solar—providing electricity for electrical equipment.
- Lay out the beam‑column framework before placing walls to avoid structural issues.
- Combine solar panels with storage to maintain power during night cycles.
04 / THE GUIDE
Combat and Weaponry
Players can wield blunt, sharp, and ranged weapons, including silent bows, powerful machetes, sledgehammers, and modifiable firearms, each suited to different zombie encounters.
Combat skills such as physique and weapon handling develop alongside the tech tree, influencing effectiveness in melee and ranged fights.
- Use silent bows early to conserve ammunition while still dealing damage.
- Practice with both blunt and sharp weapons to develop those combat skills.
05 / THE GUIDE
Multiplayer and NPC Interaction
Online co‑op lets groups share resources, build together, and defend against zombie hordes. NPC merchants can be bargained with for supplies and skill lessons.
Character customization uses a face‑pinching system that determines male or female appearance, and random character traits affect actions across all gameplay aspects.
- Establish trade routes with NPC merchants early for a steady flow of needed items.
- Coordinate building tasks with teammates to speed shelter completion.





COMMUNITY
Player discussion