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About Nighthawks
Six months after death you awaken as a vampire in a city that pretends to welcome the undead. The streets pulse with neon, suspicion, and opportunity, and the night belongs to those bold enough to claim it.
In Nighthawks you inherit a failing nightclub and must turn it into a thriving empire. Through seduction, intimidation, and supernatural Gifts you recruit outcasts, build a family, and decide whether to feed your thirst or protect the fragile peace between humans and vampires.
01 / THE GUIDE
Story and World
The game presents a fully voiced, lavishly written world where vampires have been exposed and now coexist with humans. Dark humour and neon-lit streets blend horror and comedy, offering over 800,000 words of stories and secrets.
Exploration reveals the tension between the living and the undead, with every corner holding tales of betrayal, friendship, and survival. The narrative invites players to shape the city’s future while confronting their own monstrous nature.
- Listen to character dialogue to uncover hidden story threads.
- Compare different locations to gauge the city’s shifting attitudes toward vampires.
02 / THE GUIDE
Nightclub Management
You inherit a failing nightclub on the wrong side of the tracks and must rebuild it into a beacon for outcasts. Management involves recruiting patrons, balancing resources, and deciding whether to use the venue for profit or feeding.
The club serves as both a social hub and a strategic base, influencing how the city perceives vampires. Choices made here affect relationships with companions and the broader community.
- Observe how different patron types react to changes in the club’s atmosphere.
- Weigh the benefits of expanding services against the risk of attracting unwanted attention.

03 / THE GUIDE
Companions
Ten unique companions can join your cause, each with distinct backstories and skills. Notable allies include vampire magician Madame Lux, con‑artist Maze, private investigator Domino, and Agatha, the Empress of the Rats.
Recruiting companions deepens the narrative and provides varied abilities that can be leveraged in social scenarios, enriching the player’s strategic options.
- Compare each companion’s personal quest to determine which aligns with your goals.
- Notice how companions react to your decisions; their loyalty can shift based on your actions.
04 / THE GUIDE
Vampire Gifts
Powerful vampire magic, called Gifts, includes Mesmerism for controlling the living, Natural Dominion for commanding animals, and Tenebrous Form for shifting into smoke. These abilities can be used to influence characters, solve puzzles, or escape danger.
Gifts are central to both narrative progression and gameplay, offering multiple approaches to conflicts and interactions throughout the city.
- Experiment with different Gifts in similar situations to discover alternative outcomes.
- Observe NPC responses to each Gift; some may react more favorably to subtle influence.
05 / THE GUIDE
Platform and Features
Nighthawks runs on Windows, macOS, and Linux, supporting Single‑player, Steam Achievements, Trading Cards, DualShock and Partial Controller support, Steam Cloud, Stats, and Family Sharing. These features enhance accessibility and replay value across multiple systems.
The game offers DualShock and partial controller support, so players who prefer a controller can use one without limiting core gameplay experiences.
- Try a supported controller to see if it offers the most comfortable control scheme for you.
- Enable Steam Cloud to preserve progress across installations.





COMMUNITY
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