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About Nientum - Op.ZERO
Nientum – Op.Zero is a 2D action‑adventure music game where players guide Aleph and Liora through a silent theater. By tuning scattered musical gems, they restore stage devices and revive the venue’s forgotten songs.
The journey blends platforming, puzzles and rhythm‑driven performances of classic tales. Choices shape the narrative, leading to distinct endings, while a Director’s Room and Free Play mode let players review collectibles and enjoy tracks outside the main story.
01 / THE GUIDE
Tuning Musical Gems
Gems act as broken note fragments scattered across each stage. Aleph can tune these fragments, playing their restored notes to reactivate stage devices. This process intertwines platforming, puzzles and action, gradually bringing life back to the theater.
Restoring devices not only clears obstacles but also prepares the stage for Liora’s performances, linking the tuning activity directly to narrative progression.
- Observe the visual cue of each gem; its placement often hints at the nearby device it will affect.
- Experiment with the order of tuning when multiple gems are present to discover optimal puzzle solutions.
02 / THE GUIDE
Liora’s Musical Performances
When stage devices are restored, Liora can perform reinterpretations of familiar tales such as The Wizard of Oz, Cinderella, and King Arthur. Each successful performance adds a fresh glow, symbolizing the theater’s revival.
These performances are the narrative payoff for tuning, turning puzzle completion into a visual and auditory celebration that pushes the story forward.
- Watch the lighting change after each performance; it signals how much life the theater has regained.
- Note which tales appear first, as they often align with early story themes.

03 / THE GUIDE
Choices and Endings
Memory fragments are revealed as players make decisions throughout the game. These choices determine the final direction of the story, leading to drastically different fates for Aleph and Liora.
The branching outcomes encourage multiple playthroughs to explore how hope, despair, and other themes can reshape the conclusion.
- Keep track of key dialogue options; they often hint at upcoming narrative branches.
- Consider replaying earlier scenes with alternative choices to see how endings shift.
04 / THE GUIDE
Director’s Room
The Director’s Room is a dedicated space where players can record and view collectibles gathered during the play. It serves as a personal archive of progress and hidden items.
It offers a convenient way to review the collectibles gathered while completing the play.
- Visit the Director’s Room after each act to ensure no collectible is missed.
- Use the room as a reference when comparing different musical tracks.
05 / THE GUIDE
Free Play Mode
Free Play Mode lets players enjoy rhythm‑action tracks built by Quesera Games separate from the main narrative. This mode provides a sandbox for experiencing the game’s music without story constraints.
It is ideal for players who wish to focus on the rhythm elements or revisit favorite compositions after completing the story.
- Experiment with different tracks to discover which suit your play style best.
- Use Free Play as a warm‑up before tackling tougher platforming sections.





COMMUNITY
Player discussion