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About 子夜之章:历史的终局~MidNights of Desperado~
Midnights of Desperado is a pixel‑style RPG that blends leisure cultivation, puzzle solving, interactive novel elements and real‑time combat. You follow heroine Jess Vetlana, who leaves a depressed future world for an enemy nation, joins the Red Moon Sect and becomes entangled in competing forces that shape society’s fate.
The game focuses on daily work, dialogue and exploration rather than open‑world freedom. Progress is earned through “prestige” in the community, enabling step-by-step promotion, alongside gear, collections and multiple ideological endings across six chapters.
01 / THE GUIDE
Narrative and Setting
The story unfolds in a future marked by great depression and declining global conditions. Jess Vetlana, forced by family tragedy, seeks employment in an enemy country and joins the sole magical group, the Red Moon Sect. The world mixes loneliness, magic and stark reality, with major forces vying for power.
The plot is presented through a semi‑open structure, featuring three main ideological lines and eleven characters of varied standpoints, such as scholars, magicians and agents. Player choices affect the eventual 2000‑plus patchwork endings.
- Observe each character’s motives before aligning with them; their perspectives shape later branches.
- Take notes on ideological themes, as they reappear in later chapters.
02 / THE GUIDE
Daily Gameplay Loop
Players begin as grassroots staff, performing tasks like eating, sleeping, working in an office or traveling the city. By completing plot tasks and earning “prestige,” they can climb the community ladder step by step. The loop emphasizes cultivation, dialogue and exploration rather than combat alone.
While combat exists, the core progression relies on solving problems, persuading NPCs, stealth or intelligence gathering, and managing everyday activities to improve rank and resources.
- Balance work tasks with exploration to discover hidden secrets.
- Experiment with different problem‑solving approaches to see which yields higher rewards.

03 / THE GUIDE
Cultivation and Collection
The game offers four clothing types with distinct effects, three long‑range weapons, over ten foods, several pets, five homes and a dozen collections. Technology and magic props also appear, providing varied uses throughout the nine‑to‑twelve‑hour experience.
Collecting these items deepens the world’s background, with 80 days of in‑game chatter about the era’s context, encouraging players to explore and gather for both functional and narrative enrichment.
- Prioritize items with useful effects to streamline your daily routine.
- Track the collections you gather for richer story context.
04 / THE GUIDE
Semi‑Open Plot and Endings
Six chapters structure the narrative, each offering choices that leave traces influencing later outcomes. The game promises 2000 patchwork ending combinations, reflecting the ideological themes of three competing forces.
A second‑week program adds deeper content, and a “God mode” can accelerate rhythm, allowing quicker exploration of alternate plots and achievement hunting.
- Save before major decisions to compare how different branches affect endings.
- Use God mode sparingly to sample divergent storylines without missing core content.
05 / THE GUIDE
Achievements and Steam Features
Midnights includes 21 Steam achievements, encouraging players to complete varied tasks across the game’s duration. Steam Trading Cards and Cloud support are available, allowing saved data to be stored online; Family Sharing is also listed.
Achievements can be pursued in a single week, though the full experience spans nine to twelve hours, prompting players to balance thorough exploration with goal‑oriented play.
- Combine achievement hunting with plot progression for efficient sessions.
- Enable Steam Cloud so your saved data is stored online across sessions.





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