GET YOUR BEARINGS
About Midnight Scenes: The Goodbye Note
Midnight Scenes: The Goodbye Note is a short, story‑driven point‑and‑click horror adventure lasting about half an hour. It invites players to explore a black‑and‑white pixel world while solving puzzles and uncovering a narrative centered on Dr. Griffin’s fate.
The game offers atmospheric sound, an eerie soundtrack, and a visual style inspired by 1960s TV horror. It runs on Windows, supports mouse‑only play, and includes a PDF art book and original music for fans who enjoy extra content.
01 / THE GUIDE
Narrative premise
The episode places the future of humanity on Dr. Griffin’s shoulders, presenting a concise horror tale that unfolds in roughly thirty minutes. It is the second entry in a series of short stories created by Octavi Navarro and Susanna Granell, known for The Supper, The Librarian, and Unwelcome.
The plot is delivered through point‑and‑click interactions, encouraging players to piece together clues while experiencing a suspenseful, self‑contained story that can be completed in a single sitting.
- Take notes on dialogue to track story clues.
- Pause between scenes to absorb the atmosphere.
02 / THE GUIDE
Point‑and‑click mechanics
Players explore environments, interact with objects, and solve puzzles using a mouse‑only control scheme. The game is designed to be played at the player’s own pace without timed input, allowing thoughtful investigation.
All actions are driven by clicking, and the interface does not require a controller. The experience is single‑player, focusing on personal immersion rather than competitive elements.
- Hover over items to discover interactive hotspots.
- Experiment with inventory combinations without pressure.

03 / THE GUIDE
Art style and presentation
The game features atmospheric black‑and‑white pixel art that evokes classic horror TV shows like The Twilight Zone and The Outer Limits. This minimalist palette enhances tension and highlights key environmental details.
The visual design is complemented by a “Camera Comfort” option intended to reduce motion discomfort during exploration.
- Adjust camera comfort settings if the view feels unsettling.
- Observe background details for hidden puzzle hints.
04 / THE GUIDE
Sound design
An eerie soundtrack and atmospheric sound effects accompany the visual style, reinforcing the horror mood. Custom volume controls let players balance music and effects to their preference.
The original soundtrack is included among the game's local files, allowing fans to enjoy the music outside the game environment.
- Use custom volume controls to lower music if dialogue is hard to hear.
- Listen for subtle audio cues that may indicate puzzle solutions.
05 / THE GUIDE
Additional content and localization
Beyond the core game, players receive a PDF art book and the original soundtrack, both accessible via the game’s local files. The extra_content folder holds these assets.
The game is localized into French, Italian, German, Spanish, Russian, Japanese, and Simplified Chinese, making the narrative accessible to a broad audience.
- Browse the extra_content folder for the art book and music files.
- Try playing in one of the supported languages, such as French or Spanish.





COMMUNITY
Player discussion