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About Mhakna Gramura and Fairy Bell
Mhakna Gramura and Fairy Bell follows two orphaned children who flee a grim orphanage with the aid of a fairy, arriving in Enles Land—a seemingly perfect kingdom for kids. The pair soon discover that the utopia hides unsettling secrets, delivering a bittersweet tale about happiness and growing up. The experience is presented as a 90‑minute cinematic novel without player choices, featuring hand‑drawn artwork, animation, and a dedicated soundtrack. It targets newcomers and fans of the original fault series alike, though prior knowledge isn’t required.
01 / THE GUIDE
Story and Narrative
The plot centers on Mhakna and Sebiarno escaping a harsh orphanage with help from a fairy named Bell, seeking a foster home before age ten. Their journey leads them to Enles Land, where they meet other children and sense something off about the paradise. The narrative runs for about ninety minutes and contains no interactive choices, delivering a linear, story‑driven experience that emphasizes themes of happiness and maturation.
- Observe how the story unfolds without player input to appreciate its thematic pacing.
- Consider reading the original fault series for additional background, though it isn’t required.
02 / THE GUIDE
Visual Presentation
The game is styled as a children’s book, showcasing over 150 unique pages of artwork created by Hare Konatsu. These illustrations are complemented by animation from Saketai, giving the static pages a lively feel. The visual style reinforces the bittersweet tone, blending bright, child‑like imagery with subtle hints of underlying tension within the kingdom.
- Pay attention to the art details; they often foreshadow narrative shifts.
- Compare the static pages to the animated sequences for a richer visual experience.

03 / THE GUIDE
Audio and Music
A dedicated soundtrack composed by Foxtail‑Grass Studio accompanies the story, enhancing emotional moments and the overall atmosphere. The music shifts to match the narrative’s bittersweet mood. The score accompanies the story, allowing the visuals and narrative to remain the primary focus.
- Listen for musical cues that signal narrative turning points.
- Adjust your volume to hear the subtle variations in the score.
04 / THE GUIDE
Length and Gameplay
The experience lasts roughly ninety minutes and contains no branching paths or decision points, offering a single, continuous story. This concise runtime makes it suitable for short play sessions. Because there are no choices, the game functions as a passive viewing experience rather than traditional interactive gameplay, emphasizing narrative consumption over skill‑based challenges.
- Plan a single sitting to experience the full story without interruption.
- Use the time to reflect on the themes presented after completion.
05 / THE GUIDE
Platform Availability and Features
Mhakna Gramura and Fairy Bell is available on Windows, macOS, and Linux via Steam, supporting single‑player mode. The title also includes Steam Achievements, Trading Cards, and Family Sharing. These Steam‑specific features do not affect the core narrative experience but provide optional collectibles and sharing options for players who use the platform.
- Enable Family Sharing to let multiple accounts experience the story without additional purchases.
- Check the Achievements list for optional goals as you play through the story.





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