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About MENACE
MENACE puts you in command of a strike force of marines, mercenaries and criminals on a distant, law‑less system. The Wayback system is ruled by pirate warlords, dubious corporations and fractured planetary governments, all threatened by an unknown menace. Your strike cruiser, the TCRN Impetus, serves as a mobile headquarters, ferrying you between missions while offering orbital support and a place for R&R. Every decision—what distress calls to answer, which resources to deploy—shapes faction relations and the system’s fate.
01 / THE GUIDE
Narrative & Setting
The game unfolds in an isolated system cut off from the Core Worlds, where pirate warlords and fractured governments vie for control.
A strange new threat emerges, forcing your Republic Marine Corps strike force to pacify the frontier and unite disparate locals.
- Read each distress call to gauge its impact on faction sentiment.
- Track which factions you aid to anticipate future favors.
02 / THE GUIDE
Turn‑Based Tactical Combat
Battles are turn‑based, emphasizing flanking, suppression fire and heavy ordnance to pin or eliminate enemies.
Weather and biome conditions affect each engagement, and enemies can be numerically or technologically superior.
- Use suppression to limit enemy movement before a pincer attack.
- Adjust weapon choice based on enemy armor and range.

03 / THE GUIDE
Squad Leaders & Promotion
Each squad leader has a distinct backstory and personality, influencing morale and performance after kills or losses.
Leaders earn promotions, unlocking active and passive abilities that can be customized to fit your tactics.
- Keep high‑performing leaders alive to retain their promotion benefits.
- Consider putting a wounded leader on leave if morale drops sharply.
04 / THE GUIDE
Equipment & Vehicles
Infantry squads can swap armor, accessories and weapons, ranging from flamethrowers to EMP cannons.
Vehicles include tanks, walkers, MLRS and jury‑rigged pickups, each with unique strengths and costs.
- Match vehicle mobility to mission objectives—use walkers for fast threats.
- Balance armor protection with utility slots for versatile infantry.
05 / THE GUIDE
TCRN Impetus & Base Customization
The TCRN Impetus serves as a mobile HQ, providing orbital support and a place for rest between missions.
Upgrading the cruiser lets you synergize its capabilities with your chosen battlefield approach.
- Prioritize upgrades that complement your preferred combat style.
- Use the Impetus’s support functions to offset limited naval arsenal.





COMMUNITY
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