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About Mars Attracts
Mars Attracts puts you in the role of a Martian CEO tasked with building a theme park on the Red Planet. You’ll abduct humans from various eras, display them in custom enclosures, and entertain curious Martian guests with rides, merch stalls, and gruesome decorations.
Success hinges on balancing profit, human happiness, and board‑member approval. You manage supply chains with porters, adjust prices, take loans, and complete optional missions while keeping rampaging captives under control.
01 / THE GUIDE
Martian Theme Park Setting
The game is set on Mars, where devious Martians run an amusement‑park empire. The setting blends classic Mars Attacks™ lore with theme‑park management, letting you build rides, enclosures, and décor for alien guests.
All park elements, from attractions to decorations, are designed to appeal to the diverse needs of Martian visitors, creating a unique blend of science‑fiction and simulation.
- Observe how different décor styles affect guest satisfaction before committing large budgets.
- Compare the visual impact of rides versus decorations to prioritize early construction.
02 / THE GUIDE
Human Abduction and Enclosure Design
You launch abduction missions to Earth, capturing historical figures such as Julius Caesar, Cleopatra, and Date Masamune. Each captive arrives with unique traits that influence how you should build their habitat.
Enclosures can be customized with décor items collected from expeditions, and unhappy humans may become hostile, requiring security measures to protect your park and guests.
- Match décor themes to the era of each captive to boost their contentment.
- Test security placements early to prevent rampaging humans from damaging attractions.

03 / THE GUIDE
In‑Depth Financial Management
Profitability is central; you can set prices, take out loans, and balance books using an in‑depth financial system. Merch stalls, food vendors, and other amenities can be unlocked to diversify income streams.
Financial decisions directly affect your ability to expand the park and satisfy the demanding Martian board members through optional missions and inspections.
- Weigh the cost of borrowing before taking out large loans.
- Adjust pricing after adding new amenities to see immediate revenue changes.
04 / THE GUIDE
Staff Assignment and Porter Logistics
Porters are assigned to keep the park running smoothly, handling supply chains to keep the park running smoothly. Additional staff abilities become available as you progress through the research tree.
Effective staff placement ensures that rides stay operational, enclosures receive needed supplies, and security teams can respond to human unrest promptly.
- Allocate more porters to high‑traffic areas during peak visitor times.
- Cross‑train staff where possible to cover multiple functions without extra hires.
05 / THE GUIDE
Research Tree and Gruesome Experiments
Performing experiments on captive humans unlocks new buildings and staff abilities. Dissected humans can become anatomical horrors used as park decorations, while torture devices and body‑part merch satisfy certain guest cravings.
The research tree expands as you conduct these experiments, offering more options for park expansion and guest entertainment, though it may affect human happiness levels.
- Balance experimental projects with human happiness to avoid frequent uprisings.
- Track which unlocked buildings provide the greatest profit per visitor.





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