GET YOUR BEARINGS
About Mage and Monsters
Mage & Monsters is an active auto‑battler where you build an army and cast spells to defeat foes. Each match forces a strategic choice between strengthening your troops or enhancing your magical arsenal. The game offers eight mages with unique bonuses, two pure combat mages, 25 recruitable units, 35 monsters, and 11 spells, all played across three map types with a defined level progression.
01 / THE GUIDE
Mages and Bonuses
Eight distinct mages each start with a special bonus and a starter spell, shaping early battle tactics. Two additional mages focus solely on combat, providing pure damage options. Choosing a mage gives you a special bonus and a starting spell, shaping the strategic direction of your army upgrades.
- Experiment with different mages to see which bonus aligns with your preferred upgrade path.
- Consider a pure combat mage if you favor direct damage over spell utility.
02 / THE GUIDE
Unit Recruitment
The game features 25 distinct units that can be recruited to form your fighting force. Each unit adds a unique role to the auto‑battler lineup. Balancing unit variety with the mages’ bonuses creates a layered strategy for each encounter.
- Mix unit types to cover multiple combat scenarios.
- Align unit choices with the mage’s special bonus for synergy.

03 / THE GUIDE
Spell System
Players have access to 11 unique spells that can be deployed during battles to aid the army. Spells range from offensive bursts to supportive effects. Investing in spell power can shift the balance of a match, especially against tougher monsters.
- Test spells early to gauge their impact on auto‑battles.
- Pair spells with mages whose bonuses complement the spell’s effect.
04 / THE GUIDE
Progression and Blood Shards
Playing the game awards Blood Shards, a currency that can be spent on Power Ups before starting a new game. These Power Ups influence future battles. Strategic allocation of Blood Shards determines whether you lean toward stronger units or more potent spells in subsequent runs.
- Save shards for Power Ups that match your long‑term strategy.
- Review Power Up options each run to avoid redundant upgrades.
05 / THE GUIDE
Maps and Level Structure
Three map types are available: an arena, a forest, and a cave. Both arena and forest contain 30 normal levels followed by 5 endgame levels. The cave presents random enemies each level. Each map offers a distinct visual and enemy mix, encouraging varied tactical approaches across the game’s maps.
- Use the arena’s predictable layout to fine‑tune unit combos.
- Leverage the cave’s randomness to test flexible strategies.





COMMUNITY
Player discussion