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About Loop One: Done
Loop One: Done is a VR‑only automation title where players record loops with drones and industrial robots to build factories that turn raw materials into increasingly complex products. The physics‑driven gameplay encourages both efficient production lines and chaotic experimentation.
The game offers three play modes—Campaign, Freeplay, and Sandbox—plus a level editor, weekly challenges, and a save system with multiple slots. Achievements unlock decorative toys that can be placed in the world.
01 / THE GUIDE
Campaign Mode
Campaign presents a series of storylines that unlock facilities one at a time, guiding players through loop recording and factory construction. Over three hours of content, each new facility adds materials and production steps.
Progress is stored in dedicated save slots, allowing players to revisit earlier stages or test alternative loop designs without losing story advancement.
- Track which materials become available after each facility unlock.
- Use separate save slots to compare different loop configurations for the same storyline.
02 / THE GUIDE
Freeplay Mode
Freeplay grants access to the tech‑tree without narrative constraints, letting players unlock facilities in any order they prefer. This open approach supports experimentation with loop sequences and material combinations.
All unlocked items persist across sessions, and the extensive save system lets users store distinct factory layouts for later refinement.
- Consider unlocking facilities that introduce new robot types early to broaden loop options.
- Save multiple factory versions to test how different material inputs affect output.

03 / THE GUIDE
Sandbox Mode
Sandbox removes costs, missions, and stress, providing every facility and material from the start. Players can immediately record loops with drones and robots to build any factory configuration.
Because everything is unlocked, this mode serves as a playground for testing extreme or unconventional automation ideas without progression limits.
- Experiment with large‑scale loops before applying insights to campaign or freeplay.
- Combine multiple robot types in a single loop to discover novel production chains.
04 / THE GUIDE
In‑Game Level Editor
The editor lets players design custom factory layouts and share them via leaderboards, encouraging a community of user‑generated challenges. Levels may incorporate any of the 50+ facilities and 30+ materials.
Achievements earned in the main game unlock decorative toys that can be placed within edited levels, adding a personal touch to creations.
- Start with a simple material conversion chain before adding multiple robot loops.
- Review top‑ranked community levels for ideas on efficient loop structures.
05 / THE GUIDE
Weekly Challenges
Each week the game presents a new challenge that tests players' ability to devise efficient loops under specific constraints. Completing challenges awards achievements that unlock additional toys and decorations.
These challenges provide fresh objectives beyond the campaign, encouraging regular refinement of automation tactics.
- Review the challenge details before building your loop.
- Iterate on robot order if the initial approach does not meet the challenge criteria.





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