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About Life is Strange: True Colors
Life is Strange: True Colors follows Alex Chen, a new protagonist who can sense, absorb and manipulate strong emotions that appear as vivid, colored auras. After her brother’s death, Alex roams the small town of Haven Springs to uncover the mystery behind the accident and the secrets it hides.
The game emphasizes narrative choice, relationship building, and a customizable wardrobe of up to 24 outfits. It includes an original score, licensed songs, and a suite of accessibility options such as adjustable text size, color alternatives, custom volume controls, subtitles, and full controller support.
01 / THE GUIDE
Empathy Ability
Alex’s core mechanic lets her experience nearby characters’ strong emotions as blazing, colored auras. The description notes that she can absorb and manipulate these emotions, which can affect how scenes unfold.
When an aura is present, the player may choose how to respond—either by embracing the emotion or by setting it aside. This decision can shape dialogue options and influence the narrative direction.
- Observe the aura before responding to gauge the emotional intensity present.
- Consider whether absorbing or setting aside an emotion aligns with the story outcome you prefer.
02 / THE GUIDE
Branching Story Choices
Players make decisions that affect Alex’s future, relationships, and the ultimate resolution of the mystery. The store description highlights that tough decisions let you choose your own future.
The game is marked as playable without timed input, meaning players can take time to contemplate each choice without pressure, reinforcing its narrative‑driven focus.
- Take advantage of the untimed input to reflect on each option before confirming.
- Notice how early decisions echo later in conversations to track cause and effect.

03 / THE GUIDE
Open Exploration
Haven Springs can be freely roamed, with streets, stores, and hidden spaces accessible at the player’s pace. The description states that you can freely roam these areas and meet characters.
Because the game does not require timed input, players may revisit locations after gaining new empathy insights, potentially revealing additional narrative details.
- Revisit areas after new empathy moments to see if fresh dialogue appears.
- Explore both public and hidden spaces to encounter a broader cast of characters.
04 / THE GUIDE
Wardrobe Customization
Alex’s appearance can be altered with up to 24 outfits, allowing players to express her personality visually throughout the story. The store notes the option to decide Alex’s style with a wardrobe of 24 outfits.
The store highlights the option to decide Alex’s style with a wardrobe of up to 24 outfits, letting players express her personality visually throughout the story.
- Select outfits that match the mood you wish to convey for role‑play enjoyment.
- Experiment with different styles to see how they influence your perception of the character.
05 / THE GUIDE
Audio and Accessibility Features
The title features an original score by Angus & Julia Stone, new tracks, and licensed songs. It also provides extensive subtitle options, adjustable text size, color alternatives, and custom volume controls for a tailored experience.
Full controller support and the ability to play without timed input broaden accessibility, allowing players to engage using their preferred input method and at their own pace.
- Adjust subtitle size and color contrast to suit your reading comfort.
- Use custom volume controls to balance music and dialogue for clearer narrative cues.





COMMUNITY
Player discussion