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About Last Day of June
Last Day of June is an interactive adventure that follows Carl as he relives June’s final day, hoping to change a tragic outcome. The story is driven by love and loss, and players navigate emotionally charged puzzles within a painterly world.
The game blends cinematic storytelling with time‑travel mechanics, letting players explore June’s memories through her paintings. It is a single‑player experience available on Windows, featuring full controller support, Steam achievements, trading cards, Remote Play on TV, and Family Sharing.
01 / THE GUIDE
Story and Characters
Players experience the narrative of Carl and June, whose outing turns into a quest to save June’s life. The plot asks the player to consider what they would do for a loved one, framing the adventure as a heart‑driven quest inspired by Steven Wilson’s song “Drive Home.”
The story unfolds through June’s paintings, which act as portals to moments of her last day. As Carl, the player moves between these memories, confronting the emotional weight of grief and the possibility of altering fate.
- Observe how each painting reflects a specific moment; this can hint at the puzzle’s context.
- Consider the emotional tone of a scene when deciding which action feels appropriate.
02 / THE GUIDE
Puzzle Mechanics
The game presents “fate‑altering puzzles” that require players to travel back in time through June’s paintings. Solving these puzzles is described as emotionally challenging, implying they are tied to the narrative rather than traditional combat or resource management.
Each puzzle is positioned at key moments where life‑changing decisions are needed. The outcome of a puzzle can create new dilemmas, suggesting that solutions affect subsequent narrative branches.
- Take note of visual cues in the paintings; they often relate directly to the puzzle’s solution.
- Think about cause and effect—changing one detail may open a different narrative path.

03 / THE GUIDE
Visual and Audio Style
The game is described as a “welcoming, painterly world” that visualizes a bittersweet story, indicating a distinct artistic direction focused on hand‑crafted visuals rather than photorealism.
Music plays a central role, with the adventure inspired by Steven Wilson’s haunting track “Drive Home.” This collaboration suggests the soundtrack is integral to the emotional atmosphere.
- Pay attention to the soundtrack cues; they often align with narrative beats.
- Appreciate the painterly aesthetic as it may contain subtle hints for puzzles.
04 / THE GUIDE
Platform Features
Last Day of June runs on Windows and includes full controller support, allowing players to use a gamepad for the entire experience. The game also integrates with Steam services such as achievements, trading cards, Remote Play on TV, and Family Sharing.
These Steam features are listed without specifying any exclusive content, indicating they are standard platform integrations that enhance accessibility and community interaction.
- Enable Remote Play on TV if you prefer a larger screen for the cinematic storytelling.
- Check the Steam achievement list to track narrative milestones.
05 / THE GUIDE
Development and Credits
The game is developed by Ovosonico, an indie studio known for narrative‑focused titles. It brings together an all‑star creative team, including director Massimo Guarini and musician Steven Wilson, highlighting a blend of cinematic direction and musical composition.
Additional collaboration comes from Jess Cope, noted for animation work on projects such as “Frankenweenie” and a Metallica music video, underscoring the game’s emphasis on visual storytelling.
- Explore any behind‑the‑scenes material from the creators for deeper insight into the artistic choices.
- Recognize the influence of the listed creators when analyzing narrative pacing and visual style.





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