GET YOUR BEARINGS
About Jump King
Jump King is a vertical platformer where the sole goal is to ascend toward the legendary Smoking Hot Babe. Movement relies on a charge‑and‑release jump, and each mis‑timed leap can send the player into a long fall that must be climbed again.
The Windows‑only title includes two free expansions—New Babe+ and Ghost of the Babe—both extending the climb after the base game. It offers full controller support, Steam Cloud saves, Remote Play on multiple devices, and a hand‑drawn visual style with an original soundtrack.
01 / THE GUIDE
Core Jump Mechanics
Every upward movement is performed by holding a button to charge a jump, then releasing to launch the character. The description stresses that the height of each leap depends on how long the charge is held, making timing essential.
Falling is permanent until the player climbs back, and each fall is automatically saved. Because a single mistake can cause a lengthy descent, players must consider each jump carefully before committing.
- Pause briefly before charging to gauge the distance to the next platform.
- Aim for stable landing zones rather than the highest reachable point.
02 / THE GUIDE
Difficulty and Persistence
The game’s tension rises with each ascent; a single error can trigger a long fall that the player must re‑climb. The description calls this a test of resolve, with the only opponent being the player’s own mistakes.
Progress is auto‑saved after each fall, allowing the player to resume exactly where they last landed. This feature reinforces careful planning before each jump because the saved position is the new starting point.
- Treat each fall as a learning moment to refine jump timing.
- Break sessions into short attempts to avoid fatigue.

03 / THE GUIDE
Free Expansions
Jump King includes two free expansions. New Babe+ adds a second chapter with altered environments, while Ghost of the Babe introduces a third, more desolate chapter beyond the Philosopher’s Forest.
Both expansions are described as recommended after finishing the original game, providing additional challenges and narrative content for players who have completed the base climb.
- Finish the base game first to experience the intended difficulty curve.
- Explore new areas carefully; familiar routes may no longer be optimal.
04 / THE GUIDE
Audio‑Visual Style
The game features hand‑drawn backgrounds, classic graphics, and snappy animations that give the vertical world a distinct charm. An original soundtrack by Thörnlund & Eklöf provides high‑definition ambience throughout the climb.
Characters encountered along the way add personality, though the description does not link them to gameplay mechanics. The visual and audio elements together create a curious atmosphere that persists as the player ascends.
- Adjust volume settings to hear subtle audio cues that hint at platform distances.
- Observe background details for visual hints about hidden paths.
05 / THE GUIDE
Platform Support and Features
Jump King runs on Windows and supports full controller input, Steam Cloud saves, Remote Play on phone, tablet, and TV, as well as Steam achievements and family sharing. These options let players continue their climb across multiple devices.
Because progress is auto‑saved, using Steam Cloud ensures that the saved position is synchronized between the PC and any remote device, preserving the player’s effort regardless of where they play.
- Enable Steam Cloud to keep progress synced between PC and remote devices.
- Use a controller if you prefer analog input for charging jumps.





COMMUNITY
Player discussion