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About INCISION
INCISION is a fast‑paced, brutal first‑person shooter that draws inspiration from classic titles such as Doom and Quake. It demands precise aim and quick reflexes, rewarding players with intense, visceral carnage as they battle the ever‑growing mass of flesh‑machine known as the Growth.
The game features ten weapons, each with alternative firing modes, and a harsh old‑school lives system where 1‑ups are scattered across each level. With no checkpoints or quick‑saves, every stage must be completed in a single run, making each encounter a test of skill and perseverance.
01 / THE GUIDE
Gameplay and Difficulty
INCISION emphasizes speed and responsiveness, requiring players to cut, shoot, burn, and decimate enemies without hesitation. The difficulty is described as merciless yet fair, encouraging players to sharpen reflexes and aim to survive.
The game uses an old‑school extra lives system with 1‑ups placed throughout maps. Running out of lives restarts the level, and there are no checkpoints or quick‑saves.
- Focus on learning enemy patterns to reduce reliance on 1‑ups.
- Practice movement to maintain the fast‑paced flow the game expects.
02 / THE GUIDE
Weapons and Firing Modes
Ten weapons of mass‑slaughter are available, each offering powerful alternative firing modes such as bouncing incendiary shotgun bombs or grenades launched from a heavy machine gun. These modes expand tactical options during combat.
Examples include a revolver with trick shots, incendiary rockets that can crumble strong foes, and a saw‑spear that works both as a long‑range slash and a close‑range buzzsaw.
- Experiment with alternative fire to discover the most effective approach for each enemy type.
- Combine weapons that complement each other's range and damage.

03 / THE GUIDE
Enemy Types
The Growth spawns a variety of foes, from augmented soldiers wielding burst‑fire energy rifles to mad sycophants with ricocheting sawblades. Machine spider‑priests called "Spiderpopes" launch homing missiles, and ancient otherworldly beings add further menace.
Each enemy class presents distinct attack patterns, keeping players on their toes until the end of a level.
- Identify visual cues that hint at an enemy’s attack style.
- Prioritize enemies with homing projectiles to reduce incoming damage.
04 / THE GUIDE
Level Structure and Lives
Levels are designed as labyrinthine factories that act as the nerves and organs of a larger entity. The environment is described as a living nightmare of rusted, pulsating corridors.
Scattered 1‑ups provide extra lives; losing all lives forces a full level restart, reinforcing the need for careful navigation and combat efficiency.
- Explore each corridor early to locate hidden 1‑ups.
- Maintain momentum to avoid getting trapped in tight sections.
05 / THE GUIDE
Audio and Atmosphere
INCISION features a soundtrack by Frédérick Chicoine "iNi" that blends atmospheric horror ambience with high‑octane metal, intended to heighten adrenaline during combat.
The music is described as head‑bang‑inducing and skull‑rattling, reinforcing the game's intense, fast‑paced action.
- Use headphones to fully experience the layered sound design.
- Adjust volume to keep music audible over in‑game sound effects for better immersion.





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