GET YOUR BEARINGS
About I Have an Item
I Have an Item is a multiplayer tabletop‑style game where each player draws items from a shared pool. After each draw you may keep the loot or continue drawing, risking the loss of everything taken that turn. The core tension lies in weighing immediate gain against possible interruption.
A separate Falling Items mode adds a physical tossing element: players take turns tossing items onto the table, and any player whose item lands on the floor is eliminated. The game runs on Windows and includes online PvP, co‑op, Steam achievements, custom volume controls, narrated menus, and family sharing.
01 / THE GUIDE
Heart‑Pounding Draw
During your turn you draw items one at a time from the pool. After each draw you decide whether to keep the loot or draw again, with the risk that continuing may cause you to lose everything drawn that turn.
The draw phase ends when you choose to stop or when an interruption effect triggers. This creates a clear decision point each turn that forces players to balance potential reward against the chance of losing their turn.
- Observe how often opponents stop early; frequent early stops may indicate a risky pool composition.
- Compare the value of items already held with the potential benefit of another draw before deciding.
02 / THE GUIDE
Item Types
The pool contains four categories: Resources, which form the basis for crafting; Blueprints, which unlock new crafting recipes; Junk, which can interrupt your turn if two identical copies appear consecutively; and Unstable Cores, which also interrupt the turn and deal damage when drawn twice in a row.
Knowing which category each item belongs to helps you decide when to stop drawing. The interruption rules for Junk and Unstable Cores create specific risk thresholds that can be monitored during play.
- Track recent Junk draws; a second identical Junk increases the chance of an interruption.
- Watch the frequency of Unstable Cores to gauge damage risk before continuing your draw.

03 / THE GUIDE
Manipulating the Pool
Loot you collect can be spent to buy or craft special items that let you influence the pool, protect yourself, or sabotage opponents. These items expand strategic options beyond simple drawing and can affect future turns.
Because the win condition focuses on survival, using crafted items to control the pool often yields longer-term benefits than merely accumulating Resources or Blueprints.
- Compare defensive items that protect you with offensive items that hinder opponents to see which aligns with your approach.
- Consider crafting early in a match to observe how pool control changes the flow of draws.
04 / THE GUIDE
Survival Objective
The game ends when only one player remains. Victory depends on avoiding turn‑ending interruptions and managing damage from Unstable Cores, not on collecting the most Resources or Blueprints.
Balancing aggressive drawing with cautious exits, and employing crafted items at key moments, helps you stay alive while forcing opponents into risky situations.
- Notice players who frequently trigger interruptions; targeting them can thin the field.
- Mix resource collection with timely exits to reduce exposure to dangerous draws.
05 / THE GUIDE
Falling Items Game Mode
In this mode players take turns tossing items onto the table. If your item lands on the floor you are eliminated immediately, adding a physical skill element to the game.
Because a single mis‑toss ends your game, each turn becomes a high‑stakes decision focused on accuracy rather than resource management.
- Watch other players' tosses to gauge the typical arc and landing area.
- Consider the weight and shape of the item you are tossing, as they may affect how it lands.





COMMUNITY
Player discussion