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About i feel very lonely and i don't remember myself
In “i feel very lonely and i don't remember myself,” four Inturg Technologies employees become trapped in a dark, metallic maze beneath the company's underground facilities. The only link they have is an internal group chat that they use to discuss the emergency and their surroundings.
The game presents a visual‑novel style mystery through four separate chat records, each showing a different character’s point of view. It is released for Windows on Steam and includes single‑player play, Steam Achievements, Steam Cloud, and Family Sharing.
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Story Structure
The narrative is divided into four distinct chat logs, each belonging to one of the trapped employees. This layout lets players view the crisis from multiple perspectives and gradually piece together the cause of the emergency.
Because the logs are separate, players can switch between them at any time. The story unfolds as each log is read, but the underlying events remain the same regardless of the reading order.
- Take notes on each character’s statements to track shared information.
- Re‑visit earlier logs after new revelations for additional context.
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Visual Interface
The game mimics an old computer terminal, displaying text‑based chat windows against a dark, metallic backdrop. This aesthetic reinforces the feeling of isolation inside the underground maze.
The interface keeps attention on reading and interpreting dialogue within the old computer presentation.
- Adjust screen brightness for comfortable long‑term reading.
- Use a text editor to copy important lines if you need a reference.

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Platform Support
The title is released for Windows via Steam and lists Steam Achievements, Steam Cloud, and Family Sharing as available features. No macOS or Linux versions are mentioned.
All listed features apply to the Windows build and operate within a single‑player experience.
- Enable Steam Cloud in the client settings to keep progress saved.
- Family Sharing can be used to let another account launch the game.
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Game Genres
Classified as Adventure, Casual, and Indie, the game emphasizes narrative exploration over action or puzzle mechanics. Progress is made by reading and interpreting chat messages.
The casual label suggests a low barrier to entry, allowing players to engage at their own pace without timed challenges.
- Pause between logs to reflect on story twists.
- Treat each chat as a short story segment.
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Development Team
Developed by Ricardo Cancela and Javier Llorente, the duo created the minimalist interface and multi‑perspective storytelling. Their focus on a confined setting creates a tight, suspenseful atmosphere.
No additional studios or publishers are listed, indicating an indie‑focused production.
- Look for other titles by the same developers for similar storytelling styles.
- Follow their Steam profiles for updates on future projects.





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