GET YOUR BEARINGS
About Hotel Sowls
Hotel Sowls is a mystery adventure presented in a distinctive 2D visual style. After acquiring a rare stone, you spend a night at the hotel only to wake up and find it missing.
The game challenges you to uncover who stole the stone, explore hidden areas, and make choices that lead to multiple endings. An original soundtrack and collectible journal entries enrich the unsettling atmosphere.
01 / THE GUIDE
Atmosphere and Items
The hotel exudes a strange and unsettling atmosphere, filled with peculiar items that contribute to its unique mood. Visual details reinforce the mystery without explicit guidance.
These items are presented as part of the environment, encouraging observation rather than interaction cues. Their presence helps set the tone for the investigative narrative.
- Take time to notice odd objects.
- Compare item placements across rooms.
02 / THE GUIDE
Story and Journal Entries
The narrative unfolds through collectible journal entries, revealing the hotel's secrets piece by piece. Each entry adds context to the missing stone and the characters involved.
Collecting these entries is the primary method for learning the backstory, allowing players to piece together motives and hidden motives at their own pace.
- Gather every journal entry.
- Read entries in chronological order.

03 / THE GUIDE
Endings and Choices
Player decisions shape the outcome, leading to multiple endings. Choices made during investigation influence whether the stone is recovered or lost.
The game does not prescribe a single path; each branch reflects the cumulative impact of earlier actions and discoveries.
- Consider consequences before deciding.
- Revisit earlier clues before final choices.
05 / THE GUIDE
Original Soundtrack
A rich and varied original soundtrack accompanies the gameplay, enhancing the unsettling mood and reinforcing narrative beats.
The varied soundtrack provides an auditory layer that complements the game's visual storytelling.
- Listen for thematic motifs.
- Notice how music shifts with tension.





COMMUNITY
Player discussion