GET YOUR BEARINGS
About Horror Tales Eats The World
Horror Tales Eats The World delivers a series of "found footage" scenarios where each VHS tape reveals violent, terrifying events. The game presents hyper‑realistic environments that are explored through body‑cam, phone, or VHS perspectives, keeping players on edge until the end.
A constant microphone monitor adds a lethal twist: any sound that exceeds a hidden volume threshold kills the character instantly. Early Access currently offers the forest scenario, with the pyramid and space‑prison stories promised before the full release. The title is single‑player, Windows‑only, and includes Steam achievements and family sharing.
01 / THE GUIDE
Found Footage Narrative
The game structures its story around multiple VHS tapes, each documenting past violence in a specific location. Watching these recordings reveals clues and advances the player deeper into the nightmare, making the tapes the primary storytelling device.
Three self‑contained files exist: a forest search for a missing sister, a pyramid treasure hunt that awakens a curse, and a space‑prison outbreak. Each file presents its own horror premise, and the tapes together form the game's overall narrative framework.
- Pause after each tape to note visual details that may foreshadow later events.
- Compare the tone of each scenario to anticipate the type of horror you will face next.
02 / THE GUIDE
Microphone Death Mechanic
The game constantly listens to microphone input; if the real‑world volume you produce exceeds a certain level, the character dies instantly. This creates a constant risk that ordinary noises can end a play session.
Because the mechanic is tied to actual sound, players must consider their environment—quiet rooms, background noise, and speaking volume become strategic factors that influence survival.
- Play in a quiet space to reduce accidental loud noises.
- Test the microphone with a soft sound before starting to gauge sensitivity.

03 / THE GUIDE
Location‑Based Stories
Three distinct locations form the core of the game: a mysterious forest, the Amunetra Pyramid, and a space prison. Each setting introduces unique horror elements such as mummies, insects, or a viral outbreak.
The forest scenario is currently available in Early Access, while the pyramid and space‑prison files are slated for later updates, expanding the range of environments players will explore before the full release.
- Note the specific threats each location presents to adjust your approach.
- Track which files you have completed to anticipate upcoming environments.
04 / THE GUIDE
Hyper‑Realistic Environments
Environments are crafted with extreme realism, delivering visually stunning and frightening worlds. Meticulously detailed environments aim to confront players with their worst nightmares.
The realistic design works alongside the found‑footage perspective, making the horror feel immediate and immersive whether viewed through a body‑cam, phone, or VHS camera.
- Observe environmental details; they often reinforce the story’s mood.
- If performance drops, consider lowering graphics settings while keeping the visual style intact.
05 / THE GUIDE
Early Access Content
The Early Access version includes only the forest scenario. Developers have promised the remaining content—pyramid and space‑prison—to arrive before the full release, allowing the game to expand its narrative breadth over time.
This staged rollout lets players experience core mechanics early while awaiting new stories, ensuring that each new location builds on the established tension and microphone mechanic.
- Check update notes regularly for announcements of new locations.
- Focus on mastering the forest mechanics before the next scenarios appear.





COMMUNITY
Player discussion