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About High Seas, High Profits!
High Seas, High Profits! places you in the role of a medieval trader who moves beer and other goods between cities. The map shows each city’s unique bonus, and you set up routes to earn wealth.
The game offers both a relaxed turn‑based mode and a fast‑paced RTS mode, and you may switch between them at any time. Rival traders, pirates, and whimsical mayors add variety to the trading loop.
01 / THE GUIDE
City Bonuses and Trade Routes
Every city displayed on the map provides a specific bonus that you can discover as you explore. The description notes that discovering these bonuses is part of the gameplay, so checking each city before you travel helps you decide where profit is highest.
Trading between cities forms the core loop: you buy where goods are cheap, sail to another city, and sell for a profit. Planning routes that chain several bonuses can increase earnings without any hidden mechanics.
- Write down each city’s bonus before planning long trips.
- Combine short hops that still include a bonus for steady income.
02 / THE GUIDE
Ship Acquisition and Building
The game lets you either buy old, dusty ships for immediate use or construct brand‑new, shiny vessels. Purchasing an old ship provides a ready‑made vessel, while building a new one is the other documented way to acquire a vessel.
Both approaches affect how quickly you can start trading. An old ship lets you launch routes right away; a newly built ship can be created to match your aesthetic preferences before you set sail.
- Balance cash flow when choosing between buying and building.
- Consider visual style only if it matters to you.

03 / THE GUIDE
Captains and Their Traits
You can encounter captains who possess distinct traits. The description mentions finding new captains with “awesome traits,” indicating that each captain brings a documented characteristic to your fleet.
These traits are presented as a way to diversify your crew. Selecting captains whose traits align with your trade goals can shape how your voyages perform without implying a hidden training system.
- Match captain traits to the type of trade you favor.
- Keep a note of each captain’s trait for quick reference.
04 / THE GUIDE
Rival Trader Interaction
Other traders compete for routes and profits. The store text says you can race them through cities, help them, or work toward bankrupting them, showing multiple documented interaction options.
These choices create a competitive layer: these are the documented ways to engage with the other traders, all within the described systems.
- Observe rival routes before deciding to race or block.
- Occasional cooperation may reveal new profitable paths.
05 / THE GUIDE
Pirate Encounters
Pirates may appear while you sail. The description lists three documented responses: fight, run away, or befriend for a chance at treasure and rare ship improvements.
Each response leads to a different outcome. befriending offers a chance at treasure and rare ship improvements, while fighting and fleeing are the other documented options, all explicitly mentioned.
- Weigh combat risk against possible treasure.
- Befriending pirates can provide rare ship upgrades.





COMMUNITY
Player discussion