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About Heaven Will Be Mine
Heaven Will Be Mine is a queer sci‑fi mecha visual novel set in an alternate 1980s where humanity’s dream of space colonisation has collapsed. Three women pilots—Luna‑Terra, Pluto, and Saturn—pilot giant robots during an eight‑day war while navigating politics and romance.
The game is single‑player, offers multiple protagonists, and lets player choices decide which of three factions shapes humanity’s future. It includes fantasy violence, body‑horror, and mature discussions of sexuality, abuse, and trauma, with captions and Steam achievements.
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Multiple Playable Protagonists
The story can be followed from the viewpoint of any of the three main pilots. Each pilot—veteran ace Luna‑Terra, super‑psychic Pluto, and hacker‑hijacker Saturn—provides a distinct narrative lens.
Choosing a different pilot offers a distinct narrative lens, letting you experience the story from each character’s perspective.
- Compare how each pilot’s personality shapes reactions to the same conflict.
- Notice recurring themes that appear across all three viewpoints.
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Choice‑Driven Faction Outcomes
Player decisions determine which of three factions emerges victorious, directly influencing humanity’s future in space. The outcome reflects ideological preferences expressed through dialogue choices.
Romantic decisions between the pilots also shift relationships, creating either clandestine lovers or passionate rivals.
- Identify which faction aligns with your ideals before pivotal choices.
- Consider how romantic paths might alter later political outcomes.

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Rich World Through Logs and Emails
The game’s backstory is delivered via in‑game chat logs, emails, and other documents. These artifacts detail the rise and fall of the 1980s space program and its abandoned dreams.
Reading these materials provides context for the war’s stakes and the personal histories of the pilots, deepening narrative comprehension.
- Skim logs early to grasp the political landscape before major decisions.
- Revisit emails after key events to notice foreshadowed consequences.
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Retro Audio and UI Aesthetics
Alec Lambert provides a surreal lo‑fi electronic soundtrack that reinforces the game’s cosmic tone. The soundtrack’s lo‑fi, deep tech electronics reinforce the game’s surreal, cosmic tone.
Christopher Simon’s retro‑inspired UI graphics create a nostalgic yet futuristic atmosphere.
- Notice how music changes during tense moments for emotional cues.
- Observe UI color palettes that differentiate faction viewpoints.
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Mature Themes and Presentation
The title includes fantasy violence, body horror, and explicit discussions of sexuality, abuse, and trauma. These elements are integral to the narrative and appear in dialogue and visual scenes.
Captions are available to aid comprehension, and the game is marked for mature audiences, indicating the seriousness of its thematic content.
- Use captions if visual details become overwhelming during intense scenes.
- Approach sensitive topics with awareness of their narrative purpose.





COMMUNITY
Player discussion