GET YOUR BEARINGS
About Guilty as Sock!
Guilty as Sock! is a chaotic multiplayer courtroom where each player assumes a distinct role—prosecutor, witness, bailiff, journalist, juror, or judge. Using evidence cards, players argue, interrupt, and even toss paper balls to sway the judge and jurors toward a verdict that matches their side. The judge moderates the floor, can punish disruptive participants, and decides which evidence stays in play. Humor and disorder are encouraged, making every trial a noisy, unpredictable showdown that can end in a fair decision or a deliberately rogue outcome.
01 / THE GUIDE
Roles and Objectives
Every participant receives a courtroom role. Prosecutors launch accusations, witnesses provide key facts, bailiffs keep order, journalists can publish up to three articles per trial, and jurors vote via buzzers while doodling on their slates.
Each role contributes to the trial’s flow, and the collective aim is to influence the judge and jurors so the final verdict aligns with your team’s position.
- Remember the journalist can publish up to three articles per trial; use them sparingly as evidence.
- Bailiffs have tools to subdue unruly players, helping maintain a manageable pace.
02 / THE GUIDE
Judge Controls
The judge controls who speaks, can punish disruptive participants, and may discard any evidence deemed suspicious or ridiculous.
Judges can adopt a strict or chaotic style, directly shaping the trial’s tone and the likelihood of a fair versus rogue verdict.
- Balance punishment with freedom to keep the session lively yet manageable.
- Discarding absurd evidence can refocus discussion on stronger arguments.

03 / THE GUIDE
Evidence Cards
Players receive evidence cards that can be presented to support a claim or to mock the opponent. Cards may be factual, absurd, or fabricated for comedic effect.
The judge decides which cards remain in play, allowing strategic discarding or acceptance that can tip the balance of the trial.
- Mix genuine and absurd cards to create uncertainty among opponents.
- Observe the judge’s reactions to gauge which evidence is likely to be kept.
04 / THE GUIDE
Juror Voting
Jurors determine the final verdict by buzzing “guilty” or “not guilty” and can add doodles to their slates for visual flair.
Their votes decide the outcome regardless of the arguments presented, and humor or chaos can heavily influence their decisions.
- Engage jurors with memorable arguments to sway their buzzes.
- Use doodles to leave a visual impression that may affect votes.
05 / THE GUIDE
Multiplayer Dynamics
The game supports online PvP, allowing friends or strangers to join a single chaotic trial. Players may talk over each other, toss paper balls, or mock opponents to disrupt focus and sway opinions.
Family Sharing and Steam Achievements are available, encouraging repeated play with familiar groups while tracking role‑specific actions.
- Coordinate with trusted friends to keep chaos fun and avoid unwanted harassment.
- Take advantage of Steam Achievements to track your progress across multiple sessions.





COMMUNITY
Player discussion