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About Granny 3
Granny 3 places you at the gate of an old mansion surrounded by a moat and a high wall. You enter at night and must explore the interior and exterior, gathering objects while avoiding the hostile couple who guard the property.
The game runs in single‑player on Windows and offers five difficulty levels, including a Practice mode where the couple is absent. You have five in‑game days to escape; the description does not specify what occurs after the final day.
01 / THE GUIDE
Escape Objective
Your main goal is to leave the mansion before the five‑day limit ends. Objects placed inside and outside can be used to create routes, but interacting with them may generate noise that draws Granny, who reacts to any sound she hears.
Grandpa does not hear well, yet he will chase you if he sees you. Bear traps set by Granny add a physical hazard, and you can hide under beds, a couch, or in wardrobes as long as the couple does not spot you while hidden.
- Move slowly on creaking floors to keep noise low.
- Test each hiding spot early to learn line‑of‑sight limits.
02 / THE GUIDE
Difficulty Levels
Granny 3 provides five difficulty settings: Extreme, Hard, Normal, Easy, and Practice. Higher levels increase the challenge of evading Granny and Grandpa, while lower levels give more tolerance for mistakes.
Practice mode removes both antagonists, allowing you to explore the house without major dangers. The description notes that the house still contains hazards, so caution remains necessary even in this sandbox.
- Start with Practice to learn the layout without pressure.
- Gradually raise the difficulty as you become comfortable.

03 / THE GUIDE
Practice Mode
In Practice mode the house contains no Granny or Grandpa, giving you a sandbox to test object interactions and movement without being chased. Bear traps and other environmental hazards still exist, so careful navigation is still required.
This mode lets you experiment with hiding mechanics and sound generation before tackling higher difficulties, letting you observe how items behave when no enemies are present, though the house’s hazards remain.
- Map safe routes in Practice before attempting harder modes.
- Observe how objects react when no enemies are present.
04 / THE GUIDE
Hiding Spots
The mansion offers three concealment options: under beds, on a couch, and inside wardrobes. While hidden, you must ensure the couple does not see you; visibility depends on their line of sight rather than proximity alone.
Each spot can be entered quickly, but staying hidden requires that the couple does not look directly at the location. Switching spots after making noise can break their pursuit pattern.
- Use wardrobes when you need longer concealment.
- Combine silent movement with hiding to lower detection risk.
05 / THE GUIDE
Temporary Weapons
You can protect yourself from Granny and Grandpa using one of the two different types of weapons found in the house. When used, a weapon stops the antagonist for a short period, giving you a brief window to move.
The effect is temporary; after the pause ends the antagonist resumes normal behavior. Choosing the appropriate weapon for the immediate threat can improve your chances of escaping the current area.
- Reserve weapons for moments when you are cornered.
- Identify which antagonist is nearer before deploying a weapon.





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