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About Ghost of a Tale
Ghost of a Tale is an action‑RPG that follows Tilo, a mouse minstrel, on a perilous quest to reunite with his love, Merra. The game unfolds in a medieval world inhabited solely by animal characters, creating a distinct atmosphere of immersion and exploration.
The title emphasizes stealth, disguises, and conversation‑driven quests as you navigate the towering Dwindling Heights Keep. Developed by a very small team, it offers single‑player play with full controller support, Steam achievements, cloud saves, remote TV play, and family sharing.
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Story and Setting
The narrative centers on Tilo, a mouse minstrel, who ventures through a medieval animal kingdom to find Merra. All characters are animals, which shapes dialogue, culture, and the visual tone of the world, reinforcing the game’s unique storytelling premise.
Key locations include the towering Dwindling Heights Keep, whose architecture and hidden chambers reward careful exploration. The setting’s animal‑only cast influences how quests are presented and how environmental clues are integrated into the world.
- Observe how each animal character reacts to Tilo; their responses often hint at nearby secrets.
- Pay attention to architectural details in the keep, as they can indicate hidden passages.
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Stealth and Nimbleness
Tilo is not built for direct combat, so the game encourages using stealth and agility to avoid enemies that are twice his size. Disguises let you blend with groups, while precise movement lets you slip past patrols unnoticed.
Environmental awareness is crucial; using shadows, high ground, and obstacles can create safe routes. The design rewards timing and positioning over brute force, making each encounter a puzzle of movement rather than a test of strength.
- Experiment with different disguises to see which allow the smoothest passage through enemy clusters.
- Watch enemy patrol patterns and move when their line of sight is blocked.

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Dialogue and Quests
Conversations with allies and foes drive much of the progression. Talking to characters can unlock quests, reveal lore, or point toward hidden shortcuts, making dialogue a core gameplay element.
Quests are varied and often tied to the world’s secrets. Completing them frequently requires revisiting earlier locations after gaining new information, encouraging thorough exploration and attentive listening.
- Take note of subtle hints in each conversation; they often lead to optional objectives.
- Return to previously spoken‑to NPCs after discovering new areas, as fresh dialogue may appear.
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Technical Features
Ghost of a Tale provides full controller support, allowing navigation and interaction entirely via a gamepad. The Steam version also integrates achievements, cloud saves, remote play on TV, and family sharing, offering flexible access across supported hardware.
These features are built into the single‑player experience, and the game can be enjoyed on a television or shared with other Steam accounts.
- Enable Steam Cloud to keep your save data synchronized across devices.
- Try remote play on TV for a more cinematic view of the medieval animal world.
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Development Team
The game was created by a very small team at SeithCG. Lionel "Seith" Gallat handled 90% of the art, design, and coding, while Paul Gardner contributed writing and design expertise, shaping the narrative and gameplay flow.
Additional contributors include Cyrille Paulhiac (coding tools), composers Mathieu Alvado and Jeremiah Pena, songwriter Containher, sound designer Nicolas Titeux, and illustrator Jerome Jacinto, each adding specialized polish to the final product.
- Notice the cohesive visual style; a single creator shaped most of the art direction.
- Listen for how the orchestral score underlines mood, reflecting the focused effort of a small team.





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