GET YOUR BEARINGS
About Future? No Thanks!
Future? No Thanks! drops you into a 2045 ecosocialist utopia where climate action, thriving democracy, and public‑good technology define daily life. The world is bright, but you play as Harvey Huffstone, a grumpy elder on his final day, tasked with ticking off a personal bucket list before self‑scheduled euthanasia.
The game offers a narrative‑driven, open‑world adventure that lets you indulge in outdated pleasures, wander a post‑post‑industrial Midwest, and interact with wacky inhabitants. With seven non‑linear quests and roughly six hours of play, the experience is paced by the player, free from timed inputs or pressure.
01 / THE GUIDE
Setting and Premise
The story unfolds in a utopian 2045 where climate change is being tackled, democracy thrives, and technology serves the public good. This backdrop frames the world as a post‑post‑industrial Midwest that feels both familiar and forward‑looking.
Your role is to explore this society as an out‑of‑step elder, confronting the contrast between the world’s progress and your own discontent. The narrative emphasizes personal reflection within a broader political project.
- Observe how the environment reflects the utopian themes; small details can deepen immersion.
- Compare the world’s optimism with Harvey’s attitude to appreciate the narrative tension.
02 / THE GUIDE
Main Character – Harvey Huffstone
Harvey Huffstone is presented as a grumpy elder who no longer fits into the thriving society. His final mission is to complete a bucket list before his self‑scheduled euthanasia on his last day of life.
Harvey’s perspective drives the game’s humor and melancholy, offering a personal lens on the broader utopian setting while encouraging players to reflect on regret and fulfillment.
- Pay attention to Harvey’s internal monologue for clues about his priorities.
- Use his outsider status to question the assumptions of the surrounding world.

03 / THE GUIDE
Quest Structure
The game features seven non‑linear quests that can be tackled in any order, providing roughly six hours of gameplay. This design lets players choose which bucket‑list items to pursue first.
Each quest is self‑contained, allowing you to explore different facets of the city and its inhabitants without mandatory sequence constraints.
- Start with quests that appeal to personal curiosity to set a comfortable pace.
- Mix shorter and longer quests to balance narrative depth with gameplay variety.
04 / THE GUIDE
Accessibility and Comfort Features
Future? No Thanks! includes full controller support, custom volume controls, subtitle options, and stereo sound, allowing players to tailor audio and visual presentation to their preferences.
Additional tags such as "Playable without Timed Input" and "#category_playable_at_your_own_pace" indicate that the game does not force rapid reactions, supporting a relaxed play style.
- Adjust subtitle settings if you prefer reading dialogue alongside voice acting.
- Experiment with volume sliders to find a balance that highlights ambient sounds and music.
05 / THE GUIDE
Platform Availability
Developed by Molleindustria, the title is released for Windows and macOS via Steam, supporting Steam Achievements, Steam Cloud, and Family Sharing. Linux is not listed as a supported platform.
These platform features enable progress saving across devices and allow shared access within a household, while keeping the experience single‑player focused.
- Enable Steam Cloud to keep your progress synced if you switch between Windows and macOS machines.
- Use Family Sharing to let another household member try the game without purchasing a separate copy.





COMMUNITY
Player discussion