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About First Class Trouble
First Class Trouble is a multiplayer party game set aboard the intergalactic cruise ship ISS Alithea. Players assume the roles of human Residents or rebellious Personoids and must either cooperate to shut down the Central Artificial Intelligence Network (CAIN) or sabotage each other to seize control of the vessel.
The game blends social deduction, deception, and physical interaction with ship hazards. Communication is handled through proximity‑based voice chat, text chat, and an emote wheel, while cosmetic items can be bought with Infinity Coins in the onboard mall.
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Environmental Hazards
The ISS Alithea contains hazards such as fires, bad wiring, and poorly hanging chandeliers. The source notes these can be “used to get rid of your fellow passengers,” giving players a physical method to eliminate threats.
Each level features a unique theme and style, with items and interactions specific to that setting. This encourages exploration and creative use of surroundings during deduction or sabotage.
- Stay near a hazard you understand so you can react quickly when needed.
- Observe which hazards other players favor to anticipate their moves.

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Customization and Economy
Players can spend Infinity Coins in the onboard mall on new clothes, accessories, and upgrades for their Vruumba. The description calls this “endless” personalization, though it does not affect core mechanics.
Cosmetic choices provide a visual way to express style while navigating the ship’s shadows. Items are purchased with Infinity Coins, which are earned through gameplay.
- Save Infinity Coins for items that help you blend in during deduction phases.
- Experiment with different outfits to see how they influence other players’ assumptions.
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Multiplayer Modes and Support
First Class Trouble offers online co‑op and PvP for 4‑12 players in custom games and a fixed 6‑player standard mode. Features include full controller support, Steam achievements, and Steam Trading Cards.
In‑game communication is handled through proximity‑based voice chat, text chat, and an emote wheel, allowing players to convey information or deception directly while moving through the ship.
- Coordinate early with teammates to outline a plan for the CAIN shutdown.
- Use the emote wheel to reinforce or contradict spoken statements.
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Victory Objectives
Two primary win conditions exist: Residents can collaborate to shut down CAIN, while Personoids (and any remaining Residents) can eliminate all other Residents to seize control. The description frames this as “deceive or deduce your way to victory.”
Achieving either goal requires gathering intel, using hazards, and sometimes outright sabotage. The dual paths create shifting alliances and a dynamic endgame where players must constantly reassess trust.
- Gather intel early to identify reliable allies for the CAIN shutdown.
- If playing as a Personoid, focus on sowing doubt to prevent coordinated shutdowns.





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Social Deduction
Each round encourages players to gather clues about other passengers, as the description says they must “collect information about the passengers and deduce who you can trust and who to avoid.” This creates a tension between cooperation and betrayal that drives the core gameplay.
Both Residents and Personoids may lie, disrupt, or deduce to achieve one of two win conditions. The game supports 4‑12 players in custom matches and a fixed 6‑player standard mode, allowing groups of varying size to experience the deduction dynamic.