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About EXCALIBURIAN!!
ExcaliburiAN!! recounts the legend of Alexander, a resurrected hero equipped with four holy relics and twelve gemstones, who defeats the Demon King and founds the kingdom of Alexandria. The narrative spans generations, urging descendants to journey to the heavens to retain their rule.
The game presents pixel‑perfect graphics, eleven distinct playable characters, and classic turn‑based combat with a simple Dragon Quest‑style UI. Non‑linear progression and challenging superbosses give a playtime of roughly five to ten hours.
01 / THE GUIDE
Story and Setting
The opening describes the Holy King creating the heavens and the Demon King creating the earth, followed by the creation of a hero named Alexander to seal the demon. After a fatal battle, Alexander is resurrected, receives twelve gemstones, and ultimately defeats the Demon King.
After the victory, the Holy King grants Alexander a kingdom, naming it Alexandria. The lore states that each descendant must travel to the heavens to renew their dominion, establishing the game's recurring generational premise.
- Note how each generation’s quest mirrors the original hero’s journey for thematic consistency.
- Compare the dual‑creation myth to other mythic origins for deeper narrative insight.
02 / THE GUIDE
Graphics and Presentation
The store description highlights “Cute, pixel‑perfect graphics,” indicating a visual style that emphasizes detailed, retro‑inspired sprites and environments. This aesthetic aligns with the game’s classic RPG roots.
Pixel‑perfect rendering suggests that each visual element is designed to align precisely with the game’s grid and UI, reinforcing clarity during turn‑based encounters.
- Observe how the pixel art enhances readability of combat options.
- Consider how the visual style contributes to the game’s nostalgic feel.

03 / THE GUIDE
Playable Characters and Jobs
Eleven playable characters are offered, each described as having a distinct job identity. These jobs differentiate characters without altering the core turn‑based system.
The variety of jobs provides players with multiple tactical approaches, while the shared UI ensures consistent interaction across all characters.
- Experiment with several jobs to see how visual cues hint at combat roles.
- Track which job feels most comfortable for your preferred strategy.
04 / THE GUIDE
Combat System and Interface
Combat is described as classic, turn‑based, and uses a simple UI inspired by Dragon Quest. Players select actions for each character during their turn, following a straightforward command layout.
The UI’s simplicity is emphasized, allowing clear presentation of options and facilitating strategic planning without additional complexity.
- Use the clear UI to plan multi‑character actions before each turn.
- Compare the turn order to similar classic RPGs for pacing insights.
05 / THE GUIDE
Progression and Difficulty
The game features non‑linear progression, letting players choose the order of quests and bosses. This structure supports varied playstyles and exploration paths.
Challenging superbosses are highlighted, and the overall playtime is estimated at five to ten hours, indicating a concise yet demanding experience.
- Consider tackling easier areas first to build confidence before superboss encounters.
- Track completed quests to avoid unnecessary repetition in the non‑linear map.





COMMUNITY
Player discussion