GET YOUR BEARINGS
About Endless Monday: Dreams and Deadlines
Endless Monday: Dreams and Deadlines follows Penny, a corporate employee who spends her office hours doodling comics and playing phone games instead of advancing her project. After a weekend away from her looming deadline, she must summon inspiration, navigate distractions, and finish her work without letting down her mentor or losing her job.
The game offers hand‑drawn visuals, a full soundtrack by Chance Thrash, and the ability to play with mouse, keyboard, or controller. A free extra chapter continues Penny’s story, and multiple endings reflect the consequences of the player’s choices.
01 / THE GUIDE
Story premise
Penny is described as a corporate grunt and serial procrastinator who spends office time doodling comics and playing phone games. The narrative centers on her need to finish a project after a weekend away from her deadline.
The stakes are clear: she must find inspiration, overcome distractions, and avoid disappointing her mentor or being fired. The story also hints at personal growth as she learns about herself.
- Observe how the narrative frames procrastination as both a challenge and a source of humor.
- Consider how the mentor’s expectations shape the urgency of the deadline.
02 / THE GUIDE
Exploration
Players can explore the office environment and use a phone to contact friends and coworkers for ideas and inspiration. The description emphasizes moving through the workplace to gather input.
Exploration is not limited to a single path; the player may choose which contacts to call, influencing the flow of information and potential solutions to the project’s challenges.
- Try contacting different coworkers to see varied sources of inspiration.
- Use the office layout to locate areas that might trigger new ideas.

03 / THE GUIDE
Distractions
The game presents several distraction types: daydreams, video games, mysterious doors, and imaginary friends. Players can either avoid or embrace these elements, affecting how the story unfolds.
These distractions serve as optional content that can alter the pacing and may lead to different narrative branches, reflecting the player’s tolerance for procrastination.
- Experiment with both avoiding and embracing a distraction to compare outcomes.
- Notice how each distraction type changes the tone of the scene.
04 / THE GUIDE
Multiple endings
Consequences of player actions are visible through the story’s multiple endings. The description states that the game “beholds the consequences of your actions” via these varied conclusions.
Each ending reflects the cumulative impact of choices made during exploration, distraction handling, and interactions with coworkers, providing replay value through narrative diversity.
- Track decisions that seem pivotal to see how they affect the ending.
- Compare early and late‑game choices to understand their weight.
05 / THE GUIDE
Hand‑drawn visuals & soundtrack
All visuals are completely hand‑drawn by the developer, offering a distinctive artistic style. The soundtrack is described as “luxurious” and created by Chance Thrash.
These artistic elements combine to set a unique mood, reinforcing the game’s indie adventure feel and supporting the narrative’s whimsical yet urgent tone.
- Pay attention to how visual details hint at hidden story clues.
- Listen for musical cues that may signal important narrative moments.





COMMUNITY
Player discussion