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Ecosystem official game artwork

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Ecosystem Wiki

Create virtual lifeforms whose development is shaped by a deep simulation of evolution. Guide them as they fight, mate, and adapt to the environment you have built. All the creatures in the trailer evolved on t

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

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About Ecosystem

Ecosystem is a simulation where virtual lifeforms evolve from synthetic DNA inside a physically‑simulated ocean. Their DNA determines structure, neural processing and combat traits, letting each creature swim, sense and fight like real sea‑life.

Players can shape worlds, guide evolution with tools, and watch populations adapt over generations. Data visualisation, procedural terrain and Steam Workshop support let you monitor, share and expand your ecosystems with community‑created species and maps.

01 / THE GUIDE

Evolution Mechanics

Life begins when a batch of random‑brained creatures is released into the water. Those that manage any movement gain more offspring, allowing their traits to spread over generations. Ten generations later, descendants become proficient swimmers, showing tangible evolutionary progress.

The system rewards movement and survival, so the population naturally shifts toward traits that improve locomotion and resource acquisition. This creates a visible, player‑influenced evolutionary curve.

  • Release a diverse initial batch to increase the chance of early movers.
  • Observe which traits correlate with higher offspring rates.

02 / THE GUIDE

Combat Layer

Each creature possesses combat statistics that define its role in the food chain. Abilities such as electrical attacks or poisonous spikes affect predator‑prey interactions, influencing survival chances.

As species evolve, they must adapt to new threats or risk extinction, making combat a dynamic part of ecosystem balance.

  • Introduce defensive traits early to protect vulnerable species.
  • Track combat stats to anticipate shifts in the food chain.
Ecosystem official gameplay screenshot
Publisher-provided gameplay image · Tom Johnson

03 / THE GUIDE

Playing God Tools

A suite of tools unlocks as you progress, allowing high‑level constraints like required tentacles or size, and low‑level adjustments such as drag or torque during swimming.

These controls let you steer evolution directly, forcing specific traits or environmental challenges to shape species development.

  • Use size constraints to create niche predators.
  • Adjust drag to test swimming efficiency.

04 / THE GUIDE

World Sculpting

Procedural worlds offer options like ocean depth and soil type, and you can further sculpt terrain by raising mountains or carving caves for predators to inhabit.

Custom terrain directly influences creature behavior, providing shelters, hunting grounds and migration pathways.

  • Create caves to encourage ambush predators.
  • Vary depth to diversify habitat zones.

05 / THE GUIDE

Data Analytics

The game supplies extensive statistics: population charts for animals and plants, and phylogenetic trees for individual species, enabling detailed tracking of evolutionary trends.

These visual tools help you understand how traits spread and how ecosystems respond to your interventions.

  • Monitor phylogenetic trees to spot emerging dominant lineages.
  • Use population charts to detect over‑population early.

WATCH THE GAME

Ecosystem videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

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COMMUNITY

Player discussion

    QUICK ANSWERS

    Ecosystem FAQ

    Can I share my created species with other players?

    Yes, Steam Workshop support lets you upload and download species, maps and aquariums created by the community.

    Is the game single‑player only?

    The core experience is single‑player, but you can share content online via Steam Workshop.

    Do I need a controller to play?

    The game runs on Windows with standard input; no controller is required.

    More Ecosystem guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-22. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.