GET YOUR BEARINGS
About EarthX
EarthX puts you in charge of a family‑friendly spaceflight company. You sign contracts, build rockets, and launch a wide range of payloads, from cargo to satellites. The game encourages growth by letting you scale rockets and launch cadence as you progress.
Later stages let you support the International Space Station, deploy LinkLink internet satellites, and eventually send humans and cargo to other planets. Each phase adds new objectives while keeping the core loop of contract‑driven launches and technology upgrades.
01 / THE GUIDE
Company Management
You run a space company by signing contracts that specify payloads to deliver to orbit. Successful launches provide income, creating a loop of acquiring contracts, building rockets, launching, and collecting rewards.
Investing in new technology improves future performance, while reusing rockets and catching fairings reduces costs. The management system is simple enough for casual play yet offers depth through scaling decisions.
- Compare the cost of building a new rocket versus reusing an existing one to see which yields better profit over several launches.
- Track which technologies bring the greatest future rewards; prioritize those for long‑term growth.
02 / THE GUIDE
Rocket Technology
Rocket size can be increased directly, offering a quick way to handle larger payloads without extensive research. This lets players expand capabilities even if they choose not to pursue detailed tech trees.
Recovering rockets and catching fairings are optional methods to save money and time, providing a tangible benefit to larger, reusable designs.
- Test a larger rocket on a low‑risk contract first to gauge performance before committing to major launches.
- Balance the frequency of fairing recovery attempts with launch schedules to maintain steady income.

03 / THE GUIDE
ISS Resupply Missions
The International Space Station needs regular deliveries of food, experiments, and equipment. Completing these missions keeps the station supplied and can eventually lead to launching your own astronauts.
Resupply contracts are a core part of the gameplay loop, linking Earth‑based operations with ongoing space‑station support.
- Schedule ISS resupply launches regularly to keep the station supplied.
- Consider using reusable rockets for ISS missions to reduce recurring costs.
04 / THE GUIDE
LinkLink Satellite Network
Launching LinkLink satellites creates a global internet service, generating daily income. You can deploy thousands of these satellites using your rocket fleet.
Each successful deployment adds to the network, increasing per‑day earnings and showcasing the scale of your launch capabilities.
- Batch satellite launches to reduce per‑launch overhead and boost daily revenue.
- Monitor the number of active satellites to track the growth of your network.
05 / THE GUIDE
Interplanetary Expansion
Later in the game you can send humans and cargo to other planets, where you can start bases and colonies. This adds objectives beyond Earth orbit.
An extreme option mentioned is producing nuclear devices to heat Mars, illustrating the breadth of possible planetary engineering projects.
- Plan interplanetary missions after establishing a reliable launch cadence on Earth to ensure sufficient resources.
- Compare the benefits of colony establishment versus planetary terraforming projects before allocating resources.





COMMUNITY
Player discussion