GET YOUR BEARINGS
About Dynopunk: Welcome to Synth-City
Dynopunk: Welcome to Synth‑City is an ironic adventure set in a cyber‑punk megacity ruled by dinosaurs. You control Chris, the last T‑Rex, who runs a repair shop while dreaming of building a Time Machine to find true love.
The free version lets you experience a full seven‑day week of workshop management, gadget repairs, beverage service, and heart‑to‑heart conversations, all presented in pixel art with an 1980s‑inspired lo‑fi soundtrack.
01 / THE GUIDE
Seven‑Day Gameplay Cycle
The free edition spans exactly seven in‑game days, during which you operate the workshop, receive client requests, and progress the narrative. Each day introduces new dialogue opportunities and repair tasks that shape the story.
The story unfolds across the seven in-game days; completing repairs and serving drinks contributes to income, and player choices can alter the plot as Chris pursues his Time Machine ambition.
- Track which customers appear on each day to anticipate workload.
- Use quieter days to explore optional dialogue without pressure.
02 / THE GUIDE
Repair Mechanics
Repair work involves disassembling gadgets and carving out required chips before replacing parts. The description emphasizes careful execution, noting that your income depends on how the work is performed.
The game also mentions the option to play a prank on customers, indicating that pranks are a selectable action separate from the core repair process.
- Note the chip type required for each gadget before starting.
- Consider the narrative impact before initiating a prank.

03 / THE GUIDE
Beverage Service
Serving a glass of cool fizz or a cup of hot coffee to a client increases the chance of receiving a tip. The beverage choice is presented as a direct factor in tip likelihood.
The drink‑serving element is described as a simulator, linking the selected beverage to the customer's mood and the size of the tip they may give.
- Observe any customer hints about drink preference.
- Experiment with both fizz and coffee to compare tip outcomes.
04 / THE GUIDE
Talking Printer Assistant
A talking printer assists Chris, offering teasing remarks about his short arms and providing questionable business advice. Its dialogue is highlighted as a source of humor and occasional guidance.
The printer’s presence is described as a quirky element that interacts with the player, but no specific hidden mechanics are detailed beyond its commentary.
- Listen for any advice that might relate to upcoming repairs.
- Use the printer’s teasing as a reminder to double‑check arm‑related tasks.
05 / THE GUIDE
Time‑Machine Dream
Chris’s overarching goal is to construct a Time Machine and travel to the past to find true love. This narrative thread runs throughout the seven‑day period and influences dialogue choices.
The description frames the dream as a personal motivation rather than a gameplay mechanic, indicating that player decisions can bring the story closer to or further from that outcome.
- Pay attention to any dialogue that references parts or knowledge useful for a Time Machine.
- Balance workshop duties with conversations that explore the dream.





COMMUNITY
Player discussion