GET YOUR BEARINGS
About Dungeons 3
Dungeons 3 lets you build an underground complex from a huge array of rooms, traps and structures, then raise a horde of creatures such as orcs, succubi and zombies. The dungeon serves as the base from which you launch assaults on the overworld.
The game mixes dungeon‑building simulation with an overworld real‑time‑strategy mode. It offers a single‑player campaign of 20 missions, a two‑player co‑op mode, randomly generated levels, full controller support and cross‑platform multiplayer.
01 / THE GUIDE
Dungeon Construction
Players create an underground dungeon by placing rooms, traps and other structures from a large selection. The description emphasizes that the array is "huge" and that the construction is a core activity before any surface action.
The built dungeon functions as the staging area for the army that will later emerge. This link between construction and later combat is stated directly in the source.
- Experiment with different room placements to see how the layout feels during play.
- Position traps where enemy paths are likely to cross for visible effect.
02 / THE GUIDE
Army Management
After the dungeon is built, you recruit creatures such as orcs, succubi and zombies. The source lists these as examples of the "despicable creatures" you can raise.
These recruited units form the army that will be sent to the overworld. The description connects the raised army directly to the later surface campaign.
- Try recruiting a variety of listed creature types to observe their behavior.
- Watch how each unit type performs in early overworld encounters.

03 / THE GUIDE
Overworld RTS Mode
When the army emerges, the game shifts to a real‑time‑strategy view of the overworld. The source describes this as a "fully reworked overworld RTS mode".
In this mode you direct troops, corrupt the land and dispatch heroic, cute or unicorn‑shaped units. The description ties the overworld actions to the narrative of conquering the surface.
- Observe how unit positioning influences battle outcomes in the overworld.
- Use the corruption mechanic to see its visual impact on the map.
04 / THE GUIDE
Randomly Generated Levels
Levels are described as "randomly generated" and the source adds that "no two sessions are alike". This indicates each playthrough presents a new arrangement of rooms, traps and enemy placements.
The randomness is presented as a way to keep each session fresh, providing variety without specifying exact map components.
- Treat each new level as a fresh puzzle rather than relying on memorised routes.
- Look for recurring design patterns that may help you adapt quickly.
05 / THE GUIDE
Multiplayer Options
Dungeons 3 includes a co‑op mode for two players, online play and cross‑platform multiplayer, allowing Windows, macOS and Linux users to cooperate. These features are listed explicitly in the feature set.
Additional Steam features such as Achievements, Trading Cards, Cloud saves and Remote Play on TV are also mentioned, expanding how the game can be experienced with others.
- Coordinate dungeon design with a partner to cover more ground in co‑op.
- Use Remote Play on TV to enjoy the game on a television.





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