GET YOUR BEARINGS
About Downwell
Downwell follows a young explorer who descends a dark well armed only with Gunboots that fire projectiles. The goal is to collect red gems while battling creatures and uncovering hidden caves.
Each descent is unique because every level is procedurally generated, and shops appear where players can purchase items or upgrades between levels.
01 / THE GUIDE
Gunboots
The Gunboots serve as the player’s sole weapon, continuously firing shots at the creatures that inhabit the well. Each shot also slows the descent, creating a trade‑off between firepower and speed.
Because each shot slows the descent, players can influence the balance of movement and combat by adjusting how long they stay in the air before landing on a platform.
- Experiment with short versus long descents to see how the slowdown affects enemy encounters.
- Observe how the rate of fire changes the amount of space you have to maneuver.
02 / THE GUIDE
Procedurally Generated Levels
Every level is created algorithmically, guaranteeing that no two trips down the well share the same layout. This procedural generation means each run presents a fresh arrangement of platforms and hazards.
The ever‑changing structure forces players to adapt on the fly, as familiar routes and enemy placements rarely repeat from one descent to the next.
- Treat each new level as a short puzzle and look for safe landing spots early.
- Take note of visual patterns that may hint at hidden items or exits.

03 / THE GUIDE
Shops and Items
Precariously placed shops appear throughout the well, allowing players to purchase helpful items or level up between levels. These purchases can provide helpful items or upgrades that shape your capabilities.
Items stack, meaning each acquisition builds on previous ones, giving players the ability to shape their play style through the combination of upgrades they choose.
- Compare the cost of each item with its immediate benefit before buying.
- Consider saving for upgrades that complement the weapons you already have.
04 / THE GUIDE
Audio Design
The game’s atmosphere is supported by a soundtrack composed by Eirik Suhrke, accompanied by sound design from Joonas Turner. Music and effects play throughout each descent.
Both music and sound effects are present in the experience, providing an audible backdrop to the visual action as players move deeper.
- Adjust the volume to ensure the music and effects are audible over any background noise.
- Listen for changes in the music that indicate a shift in the game’s pacing.
05 / THE GUIDE
Steam Achievements & Leaderboards
Downwell integrates Steam Achievements, offering in‑game milestones that players can unlock as they progress through descents.
The title also supports Steam Leaderboards, allowing players to see how their scores compare with others in the community.
- Review the achievement list to set short‑term goals for each run.
- Check the leaderboard to gauge the typical score range for top players.





COMMUNITY
Player discussion