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DON'T SCREAM TOGETHER official game artwork

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A very simple co-op jumpscare horror experience where you and friends walk through a pitch black forest and try to stay quiet. Reach 8:00 AM without screaming or making a loud noise, or everyone dies. You will

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

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About DON'T SCREAM TOGETHER

DON'T SCREAM TOGETHER is a minimalist co‑op horror experience where up to four players explore a pitch‑black forest in 1993 with camcorders. The sole aim is to survive until 8:00 AM without screaming or making any loud noise, while searching for batteries and symbols. The game relies on proximity chat, dynamic scares, and a found‑footage aesthetic. It offers two play styles—restart or hunter—and emphasizes calm voice control over puzzles or narrative depth.

01 / THE GUIDE

Gameplay Objective

Players enter a huge, pitch‑black forest equipped with camcorders and must reach 8:00 AM without screaming. Time only advances when a player moves, preventing indefinite standing still.

While moving, players collect batteries to power camcorders and locate scattered symbols. The forest contains strange locations, hidden traps, and occasional hunters that add tension.

  • Move steadily to keep time flowing without rushing into scares.
  • Prioritize battery locations early to avoid losing power later.

02 / THE GUIDE

Microphone Calibration

Before playing, each player must calibrate their microphone in‑game. Calibration determines the volume threshold that triggers a scream restart.

Even a quiet gasp can be flagged as a scream, so accurate setup is essential for a fair experience.

  • Test the calibration with a soft whisper to ensure the threshold is not too low.
  • Re‑calibrate after changing headphones or microphone placement.
DON'T SCREAM TOGETHER official gameplay screenshot
Publisher-provided gameplay image · Digital Cybercherries

03 / THE GUIDE

Proximity Chat

Players can talk freely using proximity chat, but any loud voice will cause a restart for the whole group. The chat system encourages quiet communication.

Because the game flags loud sounds as screams, maintaining a low voice level is part of the core challenge.

  • Use whisper mode or lower your mic gain when speaking.
  • Coordinate gestures or non‑verbal cues to reduce spoken communication.

04 / THE GUIDE

Game Modes

Two modes are available: a restart mode where a scream restarts the session, and a hunter mode where a player can assume the hunter role after a scream.

Both modes support up to four online co‑op players, with testing indicating up to twelve participants.

  • Try the hunter mode for a change of perspective after several normal runs.
  • Discuss role assignments before starting to avoid confusion.

05 / THE GUIDE

Visual Style

The game adopts a 1990s found‑footage aesthetic, presenting the forest through camcorder lenses. This style enhances the horror atmosphere without complex graphics.

Dynamic scares are generated each playthrough, ensuring that the visual and audio surprises feel fresh.

  • Adjust camera comfort settings if the camcorder view feels disorienting.
  • Enable stereo sound for better directional scare cues.

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DON'T SCREAM TOGETHER videos

Official trailers & gameplay

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Screenshots & game images

5 official screenshots

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COMMUNITY

Player discussion

    QUICK ANSWERS

    DON'T SCREAM TOGETHER FAQ

    How many players can join a session?

    The game supports up to four online co‑op players, though testing has allowed up to twelve participants.

    What happens if I scream during gameplay?

    Any loud noise triggers a restart of the session, or in hunter mode the screaming player may become the hunter.

    Do I need a controller to play?

    Full controller support is available, but the game can be played with keyboard and mouse as well.

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    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-22. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.