GET YOUR BEARINGS
About DICEOMANCER
DICEOMANCER thrusts you into a frantic first‑person adventure where a mysterious dice lets you rewrite numbers on the screen. Every D20 roll can tip the balance, letting you alter enemy health, mana pools, card outcomes, or relic charges.
The game builds a deep deck‑building experience with roughly 500 cards, 200 relics, and six mana types that combine into six distinct classes. Hand‑drawn art and a deliberately low 8 fps frame rate give the battles a unique, almost retro visual charm.
01 / THE GUIDE
Dice Manipulation Mechanics
The core power lets you change any number on the interface, turning dice rolls into direct edits of game values. This includes enemy HP, your own mana, card effects, and relic charges.
D20 checks appear frequently, deciding outcomes for events and card actions, so each roll can dramatically shift the encounter. The ability to rewrite numbers adds a strategic layer beyond simple chance.
- Observe which numbers are most impactful before rolling to prioritize changes.
- Compare the effect of altering enemy HP versus boosting your mana for each situation.
02 / THE GUIDE
Mana Types and Class Creation
Six mana types become available gradually, and each can be combined to form six unique classes. The variety of mana influences which cards and relics synergize best.
Choosing a class early shapes your deck’s strategy, as each class leans toward particular card effects and synergies.
- Experiment with different mana combos to discover preferred playstyles.
- Note how certain classes complement specific dice‑modification tactics.

03 / THE GUIDE
Card and Relic Collection
The game offers nearly 500 cards and almost 200 relics, each providing distinct effects that can be amplified by dice changes. Card effects often trigger D20 checks, linking the deck to the dice system.
Relics have charges, and some dice can be used to directly modify those charges, allowing you to fine‑tune their impact during battles.
- Track which cards benefit most from dice‑based number changes.
- Balance relic acquisition with deck construction for smoother synergy.
04 / THE GUIDE
Hand‑Drawn Visual Style
The visual presentation relies on over 10 sets of fully hand‑drawn backgrounds, nearly 30 enemy designs, and close to 100 card‑effect illustrations. This art direction creates an otherworldly atmosphere.
Running at 8 frames per second, the game embraces a deliberately low‑fi aesthetic that emphasizes the hand‑crafted feel of each scene.
- Take moments to appreciate background details; the hand-drawn art adds to the otherworldly atmosphere.
- Notice how the art style reinforces the dice‑centric gameplay theme.
05 / THE GUIDE
First‑Person Presentation
All actions occur from a first‑person viewpoint, immersing you directly in the dice‑driven combat. This perspective aligns the player’s decisions with the on‑screen numbers they can alter.
The combination of first‑person view and hand‑drawn art gives DICEOMANCER a distinctive, intimate feel compared to typical top‑down deck‑builders.
- Use the perspective to gauge enemy proximity before applying dice changes.
- Observe how the interface presents the numbers you can change.





COMMUNITY
Player discussion