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About Dawson Oaks Trailer Park
Dawson Oaks Trailer Park is a multiplayer social deduction game where eleven distinct suspect roles vie to commit crimes without drawing attention. Players must balance role‑specific urges while staying hidden, as prolonged indecision fuels instability and risk of exposure.
A Supervisor watches the chaos, gathering clues to call the police, while one hidden Snitch covertly reports activity. Meetings let suspects vote on the Snitch’s identity, with correct votes shifting control to the suspects and wrong votes protecting the Snitch.
01 / THE GUIDE
Suspect Roles
The game features eleven unique roles: Drug Dealer, Junkie, Moonshine Cook, Creep, Scrapper, Pyromaniac, Gambler, Thief, Drunk, Prankster, and Hobo. Each role carries its own urges that players must act on without being obvious.
Acting on urges makes a player unstable over time, increasing the chance that others will notice and expose them. Managing this tension is central to staying in the game.
- Observe subtle behavior patterns that match a role’s urges.
- Balance urge fulfillment with low‑profile actions to delay instability.
02 / THE GUIDE
Supervisor Role
The Supervisor monitors all suspects, aiming to identify criminal activity and call the police before chaos escalates. Information is the Supervisor’s only source of power.
If the Supervisor correctly pieces together clues, they can trigger a police call that ends the round. Failure means the suspects remain hidden.
- Collect as many observations as possible before acting.
- Prioritize patterns that repeat across multiple suspects.

03 / THE GUIDE
Snitch Mechanics
The Snitch blends in with other suspects, tracking behavior and secretly reporting to the Supervisor. Knowledge of others’ actions gives the Snitch leverage.
If other players discover the Snitch’s identity, the Snitch loses influence and is effectively removed from covert reporting.
- Maintain a low profile while gathering intel.
- Avoid patterns that uniquely match the Snitch’s reporting habit.
04 / THE GUIDE
Meetings & Voting
At any time, suspects may call a meeting, gathering everyone to discuss and vote on who they think the Snitch is. The meeting appears friendly but is a strategic showdown.
A correct vote grants control to the suspects. An incorrect vote leaves the Snitch hidden and maintains the status quo.
- Listen for inconsistencies in others’ statements.
- Consider voting patterns from previous meetings.
05 / THE GUIDE
Multiplayer Features
The game supports online and LAN multiplayer for both cooperative and competitive play, allowing players to join as suspects, Supervisor, or Snitch. Steam Achievements and custom volume controls are available.
Play can proceed without timed input, letting participants act at their own pace while still engaging in real‑time deduction.
- Use custom volume controls to focus on verbal cues.
- Leverage LAN play for low‑latency communication.





COMMUNITY
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