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About Cultist Simulator
Cultist Simulator places you in a 1920s‑themed world where hidden gods and secret histories beckon. You act as a seeker, combining cards to craft a personal narrative that blends ambition, appetite, and abomination.
The game unfolds over 20‑40 hours of single‑player play, letting you found cults, recruit believers, perform rituals, and ultimately shape a legacy that may outlive your character. Every decision influences both story and mechanics, offering a roguelike narrative experience.
01 / THE GUIDE
Narrative Card Mechanics
Cards are the core language of the game, letting you describe actions, thoughts, and resources. By arranging them you tell a story that advances the plot and triggers in‑game effects.
The system encourages experimentation; each combination can open new paths or close others, ensuring that no two playthroughs are identical. This card‑driven storytelling is described as a "roguelike narrative card game" in the official description.
- Try pairing unexpected cards to discover hidden outcomes.
- Keep a mental note of which cards have previously unlocked new options.
02 / THE GUIDE
Cult Building & Disciples
You can found a cult dedicated to entities such as the Red Grail, the Witch‑and‑Sister, or the Forge of Days. Recruited believers can be promoted to disciples, taking roles like burglars, researchers, or cat's‑paws.
Disciples serve your cause, providing resources or performing tasks, and can even be fed upon. The description notes that you may "Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's‑paws."
- Balance disciple roles to cover both resource gathering and research.
- Observe how each disciple’s function aligns with your current goals.

03 / THE GUIDE
Rituals & Dreams
The game invites you to search your dreams for sanity‑twisting rituals, crafting tools and summoning spirits. Rituals can tie into your altered Appetites and may push you toward abominable actions.
Rituals are tied to the narrative; performing them may transform you, as the description says you will "Search your dreams for sanity‑twisting rituals. Craft tools and summon spirits."
- Record the outcomes of each ritual to track patterns.
- Consider the narrative impact before committing to a high‑risk ritual.
04 / THE GUIDE
Exploration & Locations
Key places such as the Star Shattered Fane and the realm of the Hours can be located and pillaged. These sites hold lore and resources, and the realm of the Hours offers the possibility of winning a place in their service.
The description highlights that you may "Locate and pillage the Star Shattered Fane" and "Penetrate the realm of the Hours, and win a place in their service."
- Map each discovered location to plan future expeditions.
- Weigh the risks of entering a location against the possible rewards.
05 / THE GUIDE
Legacy & Post‑Death
Death is not an end; a story‑driven legacy system continues your influence. Inheritors may complete rites, find peace, or usher in a new dawn, extending the impact of your choices.
The text notes that you can "Transcend death with a story‑driven legacy system" and that inheritors might "complete the Rite of the Crucible Soul" or "bring the Dawn."
- Plan long‑term goals that survive beyond a single character.
- Reflect on how your current actions shape the legacy you leave.





COMMUNITY
Player discussion