GET YOUR BEARINGS
About Crushed In Time
Crushed In Time is a single-player point-and-click adventure in which players help Sherlock Holmes and Dr. Watson solve a meta mystery that spans the game's own development stages. The two bumbling investigators, fresh from their appearance in There Is No Game: Wrong Dimension, are joined by a cast of new characters as they chase a case that crosses the space-time boundaries of their world.
The story is a time-travel romp through the design phases of the game itself, packed with humor, surprises, and probably a few bugs. Puzzles are advertised as needing no more than three neurons, dialogue is recorded by real humans, and the visuals lean into a running joke about whether the graphics are 2D or 3D. The listing includes Steam achievements, Steam Cloud, Family Sharing, camera comfort, stereo sound, and partial controller support, and it is offered for Windows.
01 / THE GUIDE
Story and Meta Narrative
The plot kicks off with panic at the development studio: just as the new Sherlock Holmes and Dr. Watson game launches, one of its characters mysteriously vanishes. The detectives must travel to the heart of the game's creation and explore its various development stages to untangle the strange case.
The adventure is billed as wildly elastic and infinitely meta, with a time-travel story that carries players through the design stages of the game itself. Humor and surprises are promised throughout, and the tone stays playful from start to finish.
- Pay attention to dialogue cues, as they often set up the next development stage.
- Embrace the meta jokes; they are part of how the story frames each new area.
02 / THE GUIDE
Puzzle Design
Puzzles are advertised as requiring up to three neurons, a joke that signals lighthearted, approachable challenges rather than brutal brain-teasers. The point-and-click format has players interacting with objects and characters to move the case forward.
The gameplay is described as fun and elastic, so solutions may bend expectations in keeping with the meta premise. Humor and surprise elements are woven into the experience as a whole.
- Try interacting with everything you can click; odd results are part of the fun.
- Think laterally—the meta framing often shapes how a puzzle resolves.

03 / THE GUIDE
Audio-Visual Style
The description touts beautiful 2D graphics while immediately second-guessing itself about 3D, a running gag that fits the game's self-aware identity. Dialogue is recorded by real humans, described as all natural, non-GMO and additive-free.
The listing includes camera comfort and stereo sound, and the presentation leans into comedic flourishes rather than realism.
- Consider the camera comfort setting if the playful presentation ever feels uneasy.
- Enjoy the recorded dialogue for its comedic delivery as much as its story content.
04 / THE GUIDE
Platform and Accessibility
This Steam listing is for Windows; macOS and Linux are not offered here. The store page lists partial controller support, so players who prefer a controller have some level of support, though the exact coverage is not detailed.
Steam achievements, Steam Cloud, and Family Sharing are listed features. Steam Cloud can keep saves synced through Steam, and Family Sharing lets other household members access the game from their own accounts.
- Check the store page's partial controller support note if you plan to play with a controller.
- Steam Cloud is listed, so your progress can sync through Steam across installations.
05 / THE GUIDE
Humor and Intentional Bugs
The description promises a game chock-full of humor and surprises, and bugs, probably. That parenthetical sets the expectation that glitches may be folded into the comedy rather than treated as pure technical failures.
This aligns with the overall meta tone: a game about its own development is free to poke fun at its rough edges. Players are best served by rolling with the quirks instead of fighting them.
- Don't panic when something odd happens; it may simply be part of the joke.
- Enjoy the gags—they often set up the next narrative beat.





COMMUNITY
Player discussion