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About COVEN
Coven is a fast‑paced retro first‑person shooter/slasher that follows a young girl falsely condemned as a witch in an alternate 1600s. After a mysterious resurrection, she embarks on a vengeful journey that stretches across time and space. The game blends early‑modern weaponry with magic, demanding quick reflexes and strategic movement.
The first episode lets players dash, slide, and slow time while hunting enemies, consuming the dead to restore health, and exploring varied locales such as villages, temples, and forests. Two additional episodes are planned for early‑access, each set in a distinct historical period, and the soundtrack is composed by John S. Weekley (Primeval).
01 / THE GUIDE
Gameplay Mechanics
Coven combines first‑person shooting with slasher elements, letting players wield an explosive mix of early modern weapons and magic. Combat is rapid, encouraging aggressive engagements and precise timing. Movement is emphasized through dash, slide, and a time‑slow ability, which together shape how players navigate encounters and avoid damage.
- Experiment with dashing and sliding to find a rhythm that matches enemy patterns.
- Use time‑slow strategically when surrounded to create openings.
02 / THE GUIDE
Health System
Health recovery is tied to a macabre mechanic: consuming the flesh of newly deceased enemies restores vitality. This creates a risk‑reward loop where players must balance aggression with survivability. The system encourages continuous combat, as staying in the fight directly fuels health regeneration.
- Prioritize finishing off weakened foes quickly to secure health.
- Watch enemy death timing to avoid missing regeneration opportunities.

03 / THE GUIDE
Time‑Travel Exploration
The narrative propels the protagonist across different eras, each episode set in a unique historical setting. Players explore villages, temples, forests, and other locales that reflect distinct time periods. Exploration reveals secrets of the old gods and expands the story beyond the initial revenge plot.
- Take note of environmental cues that hint at the era you’re in.
- Explore off‑the‑beaten‑path areas for hidden lore.
04 / THE GUIDE
Audio & Atmosphere
John S. Weekley, also known as Primeval, provides the soundtrack, enhancing the retro aesthetic and tense combat moments. The soundtrack accompanies the fast‑paced action, reinforcing the game's mood.
- Enjoy the soundtrack while playing to soak in the game's tense atmosphere.
- Adjust volume to ensure time‑slow cues are audible.
05 / THE GUIDE
Early‑Access Roadmap
Coven is currently in early access with the first episode released. Two more episodes are scheduled, each introducing new historical settings and continuing the revenge storyline. The roadmap promises expanded narrative content, allowing players to experience varied time periods as the game evolves.
- Follow update notes to stay informed about upcoming episode releases.
- Consider how each new era might alter gameplay expectations.





COMMUNITY
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