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About Cossacks: Back to War
Cossacks: Back to War is a stand‑alone real‑time strategy title that bundles the core gameplay of Cossacks: European Wars and Cossacks: The Art of War. It is set in Europe between the 16th and 18th centuries and offers a historical backdrop for large‑scale battles.
The package adds two nations—Switzerland and Hungary—along with eight new units, including a camel‑riding Bedouin for Algeria and Turkey. Battles can involve up to 8,000 units, and the game runs on Windows Vista/7 across a wide range of hardware.
01 / THE GUIDE
Standalone Package
Back to War does not require any previous Cossacks titles; all gameplay features from earlier releases are included, making it a complete entry point for new players.
The low system requirements let the game run on devices from netbooks to high‑end PCs, provided they use Windows Vista or Windows 7.
- Verify your Windows version before installing.
- Use the standalone nature to explore all 20 nations without extra downloads.
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Nations and New Units
A total of 20 European nations are available, with Switzerland and Hungary added in this edition, expanding the roster for strategic variety.
These two nations contribute eight brand‑new units, and a camel‑riding Bedouin unit appears for Algeria and Turkey, offering a distinct troop type.
- Compare the new Swiss and Hungarian units in a short mission.
- Observe the Bedouin’s mobility on open terrain.

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Missions and Historical Setting
The game includes 100 single missions that span the 16th to 18th centuries, each presenting different strategic challenges of the period.
All missions take place on 3D European landscapes, reflecting the geography and architecture of the era.
- Begin with lower‑difficulty missions to learn period‑specific tactics.
- Watch how terrain influences unit placement in the 3D maps.
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Battle Scale and Difficulty
Spectacular real‑time battles can involve up to 8,000 units, testing macro‑management and performance on various hardware.
Four difficulty levels let players match AI aggression and resource pressure to their skill level.
- Try the highest difficulty for a more aggressive AI.
- Monitor unit counts on low‑end PCs to avoid slowdown.
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Multiplayer and AI Skirmishes
Ad‑hoc multiplayer works offline, allowing friends to compete without an internet connection.
Infinite AI skirmishes on randomly generated maps provide endless replayability.
- Family Sharing is supported, so household members can access the game.
- Play several AI skirmishes to become familiar with random map layouts.





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