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About Conquest of Elysium 4
Conquest of Elysium 4 is a quick‑turn, turn‑based fantasy strategy game that blends deep faction variety with rogue‑like elements. Each of the twenty factions plays with distinct mechanics and goals, ranging from forest‑based summoning to mine‑focused unit production.
The title adds six planes, new rituals, a revamped battle system, and temperature‑varying random maps. Multiplayer supports co‑op and PvP across LAN, split‑screen, and cross‑platform connections, while a level editor lets players craft their own scenarios.
01 / THE GUIDE
Faction Diversity
Every faction in CoE 4 operates with its own set of mechanics rather than merely unique units or buildings. For example, druids grow forests to harvest ingredients for woodland summons, while dwarves focus on mines and steady unit production, upgrading those units for longevity.
Factions begin each game with a random assortment of rituals and combat spells, ensuring that each playthrough feels distinct. Additional rituals and spells become available through resource collection and discovering specific locations.
- Compare early ritual pools between factions to gauge long‑term strategic options.
- Observe how unit upgrade speed affects dwarf survivability in longer games.
02 / THE GUIDE
Plane Mechanics
The game features six planes, such as the Infernal plane home to devils and demons. Summoning a demon lord can create a dark citadel on Inferno, and banishing a devil returns it there instead of permanent death.
Permanently destroying a demon lord is possible but extremely difficult, requiring a storm of Inferno and slaying the lord on that plane. Visits to planes are rare, yet they influence background events.
- Weigh the risk of summoning powerful entities against the chance of creating persistent threats on Inferno.
- Track plane‑related events, as they can alter the difficulty of later encounters.

03 / THE GUIDE
Rituals and Spells
At game start, most factions receive a random set of rituals and combat spells, contributing to the claim that no two games are the same. Players can learn more rituals and spells during play by gathering the right resources and locating appropriate sites.
These magical options interact with faction goals; for instance, a druid may seek forest‑related rituals, while a dwarf might prioritize spells that support its mine-focused goals.
- Prioritize resource gathering that unlocks rituals aligned with your faction’s strengths.
- Explore the map early to locate sites that grant new spells.
04 / THE GUIDE
Random Maps and Events
Each match generates a random map with varying temperatures, adding environmental variety. Random events such as bumper harvests, bandit raids, or the gates of the underworld opening can dramatically affect gameplay before any enemy contact.
These events are layered onto the map’s background, meaning players must adapt strategies on the fly, balancing faction goals with unpredictable circumstances.
- Maintain flexible unit production to respond to sudden bandit attacks.
- Note the temperature variations each new random map generates.
05 / THE GUIDE
Multiplayer and Co‑op
CoE 4 supports both competitive and cooperative multiplayer modes, including LAN PvP, split‑screen PvP, LAN co‑op, and split‑screen co‑op. Cross‑platform play lets users on Windows, macOS, and Linux join the same sessions.
A built‑in level editor allows players to design custom maps, for use in their own scenarios.
- Test custom maps in single‑player first to balance difficulty before sharing.
- Use split‑screen co‑op for local strategy discussions and quick decision making.





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