GET YOUR BEARINGS
About COMPOUND
COMPOUND is a randomized, free-roaming rogue-lite shooter built for room-scale VR. Players must duck, dodge, and fire toward the heart of The Corporation, dying often but learning from each attempt.
The game emphasizes a retro FPS feel, offers several locomotion methods, and includes a practice area for focused combat drills. It is a single‑player title with Steam achievements, leaderboards, and a range of comfort options for motion‑sickness mitigation.
01 / THE GUIDE
Gameplay Loop
The game combines randomized runs with free-roaming VR shooting, asking players to adapt while dodging enemy fire. Death is frequent, and every failure reveals patterns that can be applied to later runs.
The objective described is to reach the heart of The Corporation. Steam Leaderboards also appears in the feature list. Use repeated runs to learn the game's systems and build experience.
- Use the practice area to isolate a single enemy type before tackling a full run.
- Watch early enemy spawn cues to anticipate threats.
02 / THE GUIDE
Locomotion Options
COMPOUND provides several movement methods, including teleportation, to accommodate different comfort levels. Players can choose their preferred mode among the available options.
Teleportation is highlighted as a way to make the game playable for those who experience motion sickness, and it can be combined with other comfort options for a smoother experience.
- Test each locomotion method in the practice area to gauge comfort before a full run.
- Try teleportation alone if motion sickness becomes an issue.

03 / THE GUIDE
Challenge and Practice
The design is intentionally hard; the description notes that rogue‑lite games are meant to be challenging and that players improve with repeated attempts.
A dedicated practice area lets players rehearse specific enemy encounters, offering a controlled environment to refine dodging and shooting before re‑entering random runs.
- Spend time in the practice area with a single enemy type to learn its attack pattern.
- Treat early deaths as learning opportunities rather than failures.
04 / THE GUIDE
Audio and Music
The soundtrack was composed by SPEEDBLACK, adding a retro‑futuristic atmosphere to the combat. The developer does not claim authorship of the music.
Players can purchase the original soundtrack on Bandcamp by searching for "compound speedblack," supporting the composer directly.
- Listen at a moderate volume to keep awareness of in‑game audio cues.
- Consider buying the OST to enjoy the music outside of gameplay.
05 / THE GUIDE
Community and Support
Developed solo by Bevan McKechnie over six years, the game relies on player feedback for bug identification and balance adjustments. A pinned guide for newcomers is available on the forums.
Players are encouraged to report any unlisted bugs and share suggestions, helping the developer refine the experience through community collaboration.
- Read the pinned new‑player guide on the forums before your first run.
- Submit concise bug reports to aid the developer in prioritising fixes.





COMMUNITY
Player discussion