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About Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector drops you into the Starward Belt, an asteroid‑belt settlement where you play a sleeper‑emulated mind on the run. You commandeer a stolen Rig, recruit a crew, and chase contracts while evading a corporation and a criminal gang.
The sequel expands the dice‑driven RPG core with a larger map, class‑specific “Push” abilities, and multi‑cycle contracts that demand tactical planning and reactive decision‑making. Player choice, skill checks, and branching storylines shape a future that hinges on each die roll.
01 / THE GUIDE
Ship and Upgrades
Your Rig starts as a “ragged old” vessel, but the game lets you upgrade it to extend range, reach new locations, and turn the ship from a hovel into a functional home base.
Extended range upgrades let you reach new locations, making the ship’s development a central pillar of progression.
- Weigh range upgrades against interior improvements before spending scarce resources.
- Target contracts that require long travel early to justify range upgrades.
02 / THE GUIDE
Crew Management
You begin with Serafin, a fellow escapee and rock‑solid pilot, but you will need scrappers, engineers, and other specialists to handle varied jobs.
Each crew member brings a unique skill set and personal story; selecting the right mix influences how smoothly you can complete contracts.
- Balance technical roles like engineers with other specialists such as pilots for high‑risk jobs.
- Review each new character’s listed skills before adding them to the crew.

03 / THE GUIDE
Dice Mechanics
Citizen Sleeper 2 returns the dice system, allowing you to reroll dice, focus a single die for a big bet, and manage stress or damage that affects the dice themselves.
Every class has a unique, upgradable “Push” ability that can swing a difficult job toward success or push you into a dangerous spiral, adding tactical depth to each roll.
- When a contract feels risky, consider using a class’s Push ability early to shift odds.
- Watch how glitches accrue in your system over time and deal with them as part of your dice strategy.
04 / THE GUIDE
Contracts and Exploration
Contracts take you far from the Belt’s hubs to derelicts, heists, asteroid surveys, and ship repairs. They are high‑risk, high‑reward jobs that require careful preparation and adaptive tactics across multiple cycles.
Exploring new locations uncovers story threads and potential allies, rewarding curiosity and strategic planning as you decide which hubs merit your time.
- Review required skills for a contract and match them with your crew’s strengths before accepting.
- Start with lower‑risk contracts to test your dice strategy before tackling multi‑cycle jobs.
05 / THE GUIDE
Player Choice and Story
Choice drives the narrative; new skill checks let you express class identity, while branching storylines present hard decisions that affect your future and the Belt’s living world.
The world reacts to where you spend time and resources, so each playthrough can diverge based on the locations you visit and the contracts you complete.
- Prioritise skill checks that align with your chosen class to reinforce narrative consistency.
- Re‑visit earlier hubs after major decisions to observe how the world has responded.





COMMUNITY
Player discussion