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About Child of Light
Child of Light follows Aurora, a young girl from 1895 Austria, who awakens on the forgotten continent of Lemuria. The Queen of the Night has stolen the sun, moon, and stars, and Aurora must recover them to return home and fulfill her destiny.
Ubisoft Montreal built the game with the UbiArt Framework, delivering an RPG told in verse and rhyme. Players explore a hand‑drawn world alone or with a friend via seamless drop‑in, drop‑out co‑op.
01 / THE GUIDE
Story and Setting
Aurora awakens in Lemuria, a lost fairytale continent where the Queen of the Night has taken the celestial lights. The narrative drives her quest to retrieve the sun, moon, and stars while uncovering her true destiny.
Throughout Lemuria, players encounter spirits, talking mice, witches, and sea serpents. Each encounter adds fairy‑tale flavor and expands the world as the stolen lights are restored.
- Listen for dialogue cues that hint at upcoming locations.
- Observe how each recovered light subtly changes the environment.
02 / THE GUIDE
Visual Style
The game uses Ubisoft’s UbiArt Framework to create a living painting. Lemuria’s scenery is described as breathtaking, inviting players to explore a hand‑drawn world that feels animated.
This artistic approach emphasizes vibrant colors and fluid motion, reinforcing the fairy‑tale tone and making each location feel distinct as the lights return.
- Pause in scenic areas to appreciate the art direction.
- Compare background details between early and later zones.

03 / THE GUIDE
Combat System
Battles use an Active‑Time Battle System, allowing Aurora, Igniculus, and other party members to act when their gauges fill. Players select actions from each character’s skill tree to defeat dark creatures.
The system emphasizes timing and party coordination, letting players combine abilities from different members to address enemy patterns.
- Watch the ATB gauge to plan your next move.
- Mix party members to cover a range of elemental attacks.
04 / THE GUIDE
Multiplayer Co‑op
A seamless drop‑in, drop‑out co‑op mode lets a second player control Igniculus while the first player remains Aurora. The feature enables shared exploration and combat without interrupting progress.
Co‑op operates in shared/split screen, allowing both participants to view the same world simultaneously and coordinate actions during battles.
- Coordinate attacks with your partner for smoother battles.
- Experiment with drop‑in timing to see how it affects pacing.
05 / THE GUIDE
Platform Features
Child of Light lists Partial Controller Support and several remote‑play options, including phone, tablet, and Remote Play Together, expanding how the game can be accessed across devices.
Family Sharing is also listed, indicating the title can be shared among multiple accounts on the same platform.
- Test controller comfort before long sessions.
- Try remote play on a tablet for portable sessions.





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